Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Archive for May 23rd, 2012

Minetest status update and other things

Wednesday, May 23rd, 2012

I just noticed we’re already having some ass-hurtery in the comments section of “I’m alive!”:

#1:
You are an idiot
work on minetest you dumbass thats the only thing that you can you loser

#2:
It’s stupid to pause it before 0.4 is released.
I will definitely not continue it, because I do not really know C++ and have a 3D RPG (indiedb.com/games/kelgar) to work on.

Aren’t people lovely? 8D

We’re currently missing kahrl, and I have no idea where he’s gone. A few days back I went onto #minetest-delta and sorted out new release requirements of Minetest 0.4.0 here:
http://minetest.net/wiki/doku.php?id=roadmap:must_do_for_0.4.0

Latest commits of minetest and minetest_game:
https://github.com/celeron55/minetest/commits/master
https://github.com/celeron55/minetest_game/commits/master

The community seems to be more and less changing all the time, but one thing prevails: Those who are able to do stuff are always busy with other things, and those who don’t have the skills always have time. 8) Well, gotta live with that.

In other news, here’s a wiki page I made about the possibility of making Minetest dual-licensable commercially:
http://minetest.net/wiki/doku.php?id=dev:commercial_licensing

It will probably not happen, but I’ll give it a go.

If you are more interested in developing Minetest given the possibility of dual licensing, go and add yourself on the list of interested people.