Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

I’m alive!

Just thought to note that I am currently focusing on things other than Minetest.

I will be keeping an eye on important stuff, hosting the website and fix horrible bugs, if such pop up.

I have no idea when I will continue my work on Minetest itself, but based on past hiatuses, I will after some time. (weeks? months? no idea.)

I encourage people to continue with a backwards-compatible fork, if they feel like developing. Notify me and I might post about it in here. When I am back, I will consider merging (some of) it upstream.

Here is the latest development snapshot, for those needing it. It has some known bugs, but mostly works just fine: http://c55.me/blog/?p=1047

Also, here is a build of the latest source, with a few bugs fixed; it’s a slower mingw version though: http://files.minetest.net/packages/nightly/minetest-0.4.dev-20120408-a35e4bd-win32.zip

10 Responses to “I’m alive!”

  1. Anonymous Says:

    Wonderful, I was beginning to worry as to your absence.

    Keep up the great work!

  2. Tobias BrĂ¼sten Says:

    You are an idiot
    work on minetest you dumbass thats the only thing that you can you loser

  3. LIONFURY Says:

    Tobias, stfu.

    Good luck on whatever projects you are focusing on now, and I hope you come back soon!

  4. christian Says:

    Can you fix this.Whenever you update minetest,I download it and play the newest version.The problem is that I lose the world I created before.Can you make some kind of update button.

  5. christian Says:

    Oh yeah and can you add some 3d monsters?

  6. powder96 Says:

    My comment which I have posted on May 6th, 2012 at 09:01is still “awaiting moderation”, so I post its edited version which will hopefully pass through spam filters.

    Please checkout this fork: http://github.com/jordan4ibanez/minetest . And also this one: http://github.com/MiJyn/BlockPlanet . lkjoel did a lot of work and most of his commits are really good. IMHO, his commits should be merged in the mainstream.

  7. kddekadenz Says:

    It’s stupid to pause it before 0.4 is released.
    I will definitely not continue it, because I do not really know C++ and have a 3D RPG (indiedb.com/games/kelgar) to work on.

  8. t Says:

    License GNU?

  9. Braden Inman Says:

    Lol, Some people are evil. I personally love minetest, I know the game will gradually get better, So be patient until it does!

  10. Voxel engine game player Says:

    Have you ever heard of voxlap engine? It has very little requrements for system – not like Minetest which runs at max 9 fps :). Maybe you could give it a try? Just an idea. Of course, blocks don’t have textures, but it is possible to overcome it with kv6 models; it has lightning (and dynamic one won’t lag i guess). Maybe it is even possible to edit that Voxlap engine to allow almost infinite maps.
    Here’s the engine creators’ site http://advsys.net/ken/voxlap.htm

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