I’m alive!
Just thought to note that I am currently focusing on things other than Minetest.
I will be keeping an eye on important stuff, hosting the website and fix horrible bugs, if such pop up.
I have no idea when I will continue my work on Minetest itself, but based on past hiatuses, I will after some time. (weeks? months? no idea.)
I encourage people to continue with a backwards-compatible fork, if they feel like developing. Notify me and I might post about it in here. When I am back, I will consider merging (some of) it upstream.
Here is the latest development snapshot, for those needing it. It has some known bugs, but mostly works just fine: http://c55.me/blog/?p=1047
Also, here is a build of the latest source, with a few bugs fixed; it’s a slower mingw version though: http://files.minetest.net/packages/nightly/minetest-0.4.dev-20120408-a35e4bd-win32.zip
May 5th, 2012 at 02:17
Wonderful, I was beginning to worry as to your absence.
Keep up the great work!
May 6th, 2012 at 00:28
You are an idiot
work on minetest you dumbass thats the only thing that you can you loser
May 8th, 2012 at 06:54
Tobias, stfu.
Good luck on whatever projects you are focusing on now, and I hope you come back soon!
May 12th, 2012 at 08:16
Can you fix this.Whenever you update minetest,I download it and play the newest version.The problem is that I lose the world I created before.Can you make some kind of update button.
May 12th, 2012 at 08:17
Oh yeah and can you add some 3d monsters?
May 16th, 2012 at 23:14
My comment which I have posted on May 6th, 2012 at 09:01is still “awaiting moderation”, so I post its edited version which will hopefully pass through spam filters.
Please checkout this fork: http://github.com/jordan4ibanez/minetest . And also this one: http://github.com/MiJyn/BlockPlanet . lkjoel did a lot of work and most of his commits are really good. IMHO, his commits should be merged in the mainstream.
May 22nd, 2012 at 20:49
It’s stupid to pause it before 0.4 is released.
I will definitely not continue it, because I do not really know C++ and have a 3D RPG (indiedb.com/games/kelgar) to work on.
May 24th, 2012 at 11:19
License GNU?
June 5th, 2012 at 17:25
Lol, Some people are evil. I personally love minetest, I know the game will gradually get better, So be patient until it does!
June 16th, 2012 at 17:20
Have you ever heard of voxlap engine? It has very little requrements for system – not like Minetest which runs at max 9 fps :). Maybe you could give it a try? Just an idea. Of course, blocks don’t have textures, but it is possible to overcome it with kv6 models; it has lightning (and dynamic one won’t lag i guess). Maybe it is even possible to edit that Voxlap engine to allow almost infinite maps.
Here’s the engine creators’ site http://advsys.net/ken/voxlap.htm