Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Archive for June, 2012

Minetest server stress test!

Monday, June 18th, 2012

What?

We want to see how Minetest performs as a mini-MMO platform. We set up a server solely for the purpose of stress-testing the latest version of the vanilla Minetest server.

We need as many players as we can get. We’re aiming to reach 100 during the next few days. Call all your friends and neighbors!

Updates:

UTC 19:30 Update: The server got roughly 15 simultaneous players during the initial two hours. The player number currently is roughly 7, and we are now seeing if the server will gain more less hasty users in a longer timespan.

Upcoming Tue 19th UTC 17:00: The “cram everybody in” minute!

How to join?

A Windows build of the very latest 0.4 (which works with this) can be found at:
http://minetest.net/packages/nightly/minetest-0.4.dev-20120606-c57e508-win32.zip

Linux users should read the readme and build a version from github.

Connect to minetest.ru:30001 (that is, address minetest.ru, port 30001)

Check out the chests at the spawn, build something and hang around. Check out the main site, the forum and the wiki too.

Less important stuff:

Stairs in Minetest.

Stairs in Minetest!

You may be interested in the fact that the version this server uses now has stair and slab blocks included. It does not contain any additional mods though.

The server will be up for at least many hours from now, probably for a few days.

The collected data will be used for purposes of optimization and general knowledge.

The world might be transferred on a more persistent server if it gains lots of interesting buildings.

Dev snapshot build 0.4.dev-20120606

Thursday, June 7th, 2012

Download for Windows: https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120606-win32.zip

Others can go and grab their stuff from github or the download page, as usual.

Known bugs:

  • It is network-incompatible with 20120408, altough it doesn’t act like it was. Do not use this to connect to a 20120408 server. I intended to update the protocol version number but accidentally left it out…
  • I am not sure whether the deprecation of register_on_placenode and register_on_dignode is actually what I want. In any case, mod makers need not hurry; they won’t be removed in a good while because many mods use them. (also in 0.4.dev-20120603)

What’s new (0.4.dev-20120603 -> 0.4.dev-20120606):

  • Fix loading of old signs
  • Fix a network bug
  • License change to LGPLv2/later by agreement of major contributors. If you think Minetest contains code made by you that you do not wish to distribute under this license, point me to it and we’ll figure out what to do to it.
  • minetest.place_node
    minetest.dig_node
    minetest.punch_node
    nodedef.after_destruct
    minetest.serialize, minetest.deserialize (by wokste)
  • Replacements in cooking and and fuel recipes (an ancient patch by kahrl); groups in crafting recipes (by me)
  • Many small things (see commit history)

Dev snapshot build 0.4.dev-20120603

Monday, June 4th, 2012

Download for Windows: https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120603-win32.zip

Others can go and grab their stuff from github, as usual.

Got my ass up and implemented the basis of the new node metadata stuff that kahrl intended to do (with some help from darkrose). Mostly a modding API change and a bunch of other technical things. Not really any new game content this time.

Known bugs:

  • It is network-incompatible with 20120408, altough it doesn’t act like it was. Do not use this to connect to a 20120408 server.
  • It fails to load content of old signs. Can even cause a crash… and maybe world corruption. Make sure to have backups!

Both have now been fixed in the latest github master. I will release a new snapshot build in a few days.

What’s new (since 0.4.dev-20120408):

  • Reworked node metadata <- This breaks some mods. And is awesome.
  • Furnaces are better, as allowed by the new metadata API
  • Fix unable to join server the first time with a non-empty password
  • Fix ABM handling on block activation (fixes some problems with some mods (nature?))
  • static_spawnpoint setting
  • Lots of small bugfixes
  • --world list (command-line)
  • Support modpacks being in a directory under the mod directory. Modpack directory needs to contain modpack.txt (empty as for now).
  • Many small things (see commit history)