Dev snapshot build 0.4.dev-20120320
March 20th, 2012 by celeron55This fixes the huge directory structure of the previous version to be more manageable (in addition to a few other small things).
Additional mods now go in
mods/mesetint/
and that directory is included in the package. (more info)
Somebody asked about texture packs – they aren’t properly supported currently, but you can try to put the textures (without any mod directories or anything) in textures/base/pack/
and see what happens. Or use the texture_path setting in minetest.conf.
Aand to continue listing of the modding API changes: One of the other important things that has changed is that all LuaEntities have a HP value accessible by set_hp and get_hp, and the maximum hp is set in the definition as the value hp_max. Also entities have “armor groups”. See the “experimental:dummyball” in experimental/init.lua for an implementation example.
Build for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120320-win32.zip
Latest commit:
https://github.com/celeron55/minetest/commit/94f1ab4da3296be707f9164d7a2f7cd61e357e12