Dev snapshot build 0.4.dev-20120318
I just pushed an enormous changeset into github master.
This is very experimental and WILL change a lot in the future.
In addition to a crapload of smaller things, it implements this (except the crafting recipe stuff):
http://c55.me/minetest/wiki/doku.php?id=roadmap:digging_time_groups
and this:
http://c55.me/minetest/wiki/doku.php?id=roadmap:content_and_engine_separation
Mods are likely to require modification. Quick info to modders: You need to specify digging time by using item groups now. For example,
material = minetest.digprop_woodlike(1.0)
turns to something like
groups = {choppy=2}
. (see this for the specifics. You may want to leave the old lines in there for backwards compatibility.)
“Where do I put my mods now?”: They go in
user/server/addons/mesetint/mods
.
If you install it on Linux, that is
~/.minetest/server/addons/mesetint/mods
.
Create that yourself; the game will do that some day but not this time.
Hint: /time 18000 will give you a nice sunset.
Beware: There has not been much testing; it may work or might not, and might or might not delete all your files, or kill your cat.
Build for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120318-win32.zip
Latest commit:
https://github.com/celeron55/minetest/commit/fb3ac49335496e3ebc4601a58d6afb356d7b42d2
March 18th, 2012 at 20:36
Nice release. I like it!
March 19th, 2012 at 18:26
good thing… where can i put texturepacks?
an are there any changelogs?
March 19th, 2012 at 19:28
The dynamic sky is EPIC :D