Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Dev snapshot build 0.4.dev-20120318

I just pushed an enormous changeset into github master.

This is very experimental and WILL change a lot in the future.

In addition to a crapload of smaller things, it implements this (except the crafting recipe stuff):
http://c55.me/minetest/wiki/doku.php?id=roadmap:digging_time_groups
and this:
http://c55.me/minetest/wiki/doku.php?id=roadmap:content_and_engine_separation

Mods are likely to require modification. Quick info to modders: You need to specify digging time by using item groups now. For example,
material = minetest.digprop_woodlike(1.0) turns to something like
groups = {choppy=2}. (see this for the specifics. You may want to leave the old lines in there for backwards compatibility.)

“Where do I put my mods now?”: They go in
user/server/addons/mesetint/mods.
If you install it on Linux, that is
~/.minetest/server/addons/mesetint/mods.
Create that yourself; the game will do that some day but not this time.

Hint: /time 18000 will give you a nice sunset.

Beware: There has not been much testing; it may work or might not, and might or might not delete all your files, or kill your cat.

Build for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120318-win32.zip

Latest commit:
https://github.com/celeron55/minetest/commit/fb3ac49335496e3ebc4601a58d6afb356d7b42d2

3 Responses to “Dev snapshot build 0.4.dev-20120318”

  1. Vladimir Says:

    Nice release. I like it!

  2. poiuztr99 Says:

    good thing… where can i put texturepacks?
    an are there any changelogs?

  3. SmilingWolf Says:

    The dynamic sky is EPIC :D

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