Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Dev snapshot build 0.4.dev-20120320

This fixes the huge directory structure of the previous version to be more manageable (in addition to a few other small things).

Additional mods now go in
mods/mesetint/
and that directory is included in the package. (more info)

Somebody asked about texture packs – they aren’t properly supported currently, but you can try to put the textures (without any mod directories or anything) in textures/base/pack/ and see what happens. Or use the texture_path setting in minetest.conf.

Aand to continue listing of the modding API changes: One of the other important things that has changed is that all LuaEntities have a HP value accessible by set_hp and get_hp, and the maximum hp is set in the definition as the value hp_max. Also entities have “armor groups”. See the “experimental:dummyball” in experimental/init.lua for an implementation example.

Build for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120320-win32.zip

Latest commit:
https://github.com/celeron55/minetest/commit/94f1ab4da3296be707f9164d7a2f7cd61e357e12

4 Responses to “Dev snapshot build 0.4.dev-20120320”

  1. cyberslayer Says:

    celeron this update on windows xp lowers minetest fps to 1-2?
    i love the new update look,the sun,stuff,mapping,,,,,,,,,,,,,,,,,,,,,BUT to laggy so can u please fix this or no new minetest or mods 4 me and mah friends

  2. lolkinglol Says:

    hello

  3. cyberslayer Says:

    hi der lolking

  4. cyberslayer Says:

    hi

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