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Archive for June 4th, 2012

Dev snapshot build 0.4.dev-20120603

Monday, June 4th, 2012

Download for Windows: https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120603-win32.zip

Others can go and grab their stuff from github, as usual.

Got my ass up and implemented the basis of the new node metadata stuff that kahrl intended to do (with some help from darkrose). Mostly a modding API change and a bunch of other technical things. Not really any new game content this time.

Known bugs:

  • It is network-incompatible with 20120408, altough it doesn’t act like it was. Do not use this to connect to a 20120408 server.
  • It fails to load content of old signs. Can even cause a crash… and maybe world corruption. Make sure to have backups!

Both have now been fixed in the latest github master. I will release a new snapshot build in a few days.

What’s new (since 0.4.dev-20120408):

  • Reworked node metadata <- This breaks some mods. And is awesome.
  • Furnaces are better, as allowed by the new metadata API
  • Fix unable to join server the first time with a non-empty password
  • Fix ABM handling on block activation (fixes some problems with some mods (nature?))
  • static_spawnpoint setting
  • Lots of small bugfixes
  • --world list (command-line)
  • Support modpacks being in a directory under the mod directory. Modpack directory needs to contain modpack.txt (empty as for now).
  • Many small things (see commit history)