Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Dev snapshot build 0.4.dev-20120603

Download for Windows: https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120603-win32.zip

Others can go and grab their stuff from github, as usual.

Got my ass up and implemented the basis of the new node metadata stuff that kahrl intended to do (with some help from darkrose). Mostly a modding API change and a bunch of other technical things. Not really any new game content this time.

Known bugs:

  • It is network-incompatible with 20120408, altough it doesn’t act like it was. Do not use this to connect to a 20120408 server.
  • It fails to load content of old signs. Can even cause a crash… and maybe world corruption. Make sure to have backups!

Both have now been fixed in the latest github master. I will release a new snapshot build in a few days.

What’s new (since 0.4.dev-20120408):

  • Reworked node metadata <- This breaks some mods. And is awesome.
  • Furnaces are better, as allowed by the new metadata API
  • Fix unable to join server the first time with a non-empty password
  • Fix ABM handling on block activation (fixes some problems with some mods (nature?))
  • static_spawnpoint setting
  • Lots of small bugfixes
  • --world list (command-line)
  • Support modpacks being in a directory under the mod directory. Modpack directory needs to contain modpack.txt (empty as for now).
  • Many small things (see commit history)

18 Responses to “Dev snapshot build 0.4.dev-20120603”

  1. felix20 Says:

    Oh no, you missed a close paren. In your post that is: (…(nature?))
    ;)

    Anyway, It’s nice to see new updates on here.

  2. celeron55 Says:

    felix20: Oh that’s terrible! Fixed.

  3. Saddy Says:

    Nice! I like this game growing in an open-source style.

    Saddy

  4. BuisnessCreeper Says:

    I keep on recieving the following screen when I try to play the most recent version (June 4) update, here is the text: Some exception, what()=”Access violation”. Care to explain what this means and how to fix it?

  5. Anonymous Says:

    @BuisnessCreeper:

    For some reason this build came with the graphics backend set to direct3d9. I had the same issue until I switched the “video_driver” option in minetest.conf to “opengl”.

  6. BuisnessCreeper Says:

    It won’t allow me to open that file (mientest.conf) for some reason, I have tried everything, but alas it is being stubborn.

  7. BuisnessCreeper Says:

    Celeron, is there anyway shape or form that the scripting could be the problem?

  8. Anonymous Says:

    Try opening notepad, then dragging minetest.conf onto the notepad window.

  9. BuisnessCreeper Says:

    Then what? I know I sound dumber than a sack of candy bars right now, but I have never had this much trouble with my computer….

  10. BuisnessCreeper Says:

    IT WORKS! Thank you Anonymous, now only if I could get the idiotic sound to work…..

  11. Jordach Says:

    BusinessCreeper: you need to install OpenAL, download it here:

    http://connect.creativelabs.com/openal/Downloads/oalinst.zip

    Then run oalinst.exe, this supports both 32bit and 64bit systems.

  12. Jordach Says:

    (Extract that first before installing)

  13. BuisnessCreeper Says:

    Did that, and now something really weird has happened….everything is saying BLOCK as the picture and as the placed block….. now what? T_T

  14. Jordach Says:

    Have you deleted the default game?

    Are you also trying to connect to a server?

  15. mauvebic Says:

    moving placenode and dignode around – lots of work, what’s the gain/benefit? im gonna have to rewrite half my node defs, that may be fine for someone with a mod that contains half a dozen nodes, but i got around 100.

  16. mauvebic Says:

    is it safe to assume ABMs will also eventually be defined from the node registration? if im going to rewrite my nodes might as well include those too in commented out portions.

  17. BuisnessCreeper Says:

    Got it fixed there was something in the int.ua of one of my mods that was interfereing with everything e still trying to figure out how though….. and epic mods you have mauvebic, still trying to craft a powerline.

  18. celeron55 Says:

    mauvebic: You don’t need to hurry; they won’t be removed in a good while because many mods use them. I am not sure if the deprecation notice should be kept or not – I haven’t yet really figured out if they’re useful by themselves or might they be in the way in future. I’ll add a notice to the 20120606 post.

    ABMs will always handle like now, because one of the features of them is to allow handling many types of nodes at the same time.

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