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Archive for November 5th, 2011

Windows dev build

Saturday, November 5th, 2011

Here is a development build for Windows of what I have recently done:

minetest-0.3.dev-20111104-win32.zip

- Fixed: Frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
- Added: Occlusion culling
- Added: “3d clouds” on/off checkbox in main menu
- Added: “opaque water” on/off checkbox
- Fixed: some random minor stuff
- Modified: Mipmapping turned off (This makes far-away textures a bit noisier but better looking)

The frustum culling fix and added occlusion culling make quite a large performance improvement.

This will be probably released as 0.3.1 if nobody reports significant problems in a few days. So make sure to test it well!

The profiler display in Minetest

The profiler display in Minetest

You can press F2 to bring up a profiler display with a bunch of random statistics about rendering and in a local game about the server. Also, F1, F3 and F4 are useful in debugging and benchmarking.