Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Archive for the ‘Uncategorized’ Category

Dev snapshot build 0.4.dev-20111209-1

Friday, December 9th, 2011

Here is a build of the current github head:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20111209-1-win32.zip

More specifically, commit e06d4555bf9d179b25bbd207cb6e7416ca05f137.

Minetest 0.4 development status

Thursday, December 8th, 2011

We (the 0.4 core development “team” of two) are having a small break from developing 0.4 to not make our heads explode and to allow us to do stuff that the society values like work and study.

Yes, Developing Minetest is not sleep, work or study. Sadly it is completely unnecessary if you ask your landlord, grocery store, employer or professor. 8)

Thought this might be useful information for some. Check back in a week or two (or three) and github will probably be again flooding with commits.

EDIT: Apparently the break is taking a bit longer; there has been *some* progress though; just slow and not public.

0.4.dev-20111204-1

Sunday, December 4th, 2011

A new development snapshot build:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20111204-1-win32.zip

The same thing in github: https://github.com/celeron55/minetest/commit/a00e908f52c20f156158b70dd3a79d24f30221a6

Aand some notes to the early modders:

The global node/tool/item names in the default mod have been modified to follow the proper naming convention. For example the stone now is now called “default:stone”.

Also the digprop_* functions are now called minetest.digprop_*.

Don’t remember more right now but will add here if something comes up.

0.4.dev-20111203-3

Saturday, December 3rd, 2011

A new development snapshot build:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20111203-3-win32.zip

The same thing in github: https://github.com/celeron55/minetest/commit/fdf7b3bcdfd62aab2563d92b728e98b3518bbc52
Git tag: 0.4.dev-20111203-3
Git hash: fdf7b3bcdfd62aab2563d92b728e98b3518bbc52

Aand some notes to the early modders:

The global registration naming convention was changed from “modname_*” to “modname:*”. Sorry for the inconvenience, but this is for the better in the long run.

Also, inventorycube() was moved to minetest.inventorycube().

0.4.dev-20111203-1

Saturday, December 3rd, 2011

A new development snapshot build:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20111203-1-win32.zip

NOTE: See the recent posts for a more recent version

The same thing in github: https://github.com/celeron55/minetest/commit/cd608b187732b46f18726e14a379695a2f2ad7d0
Git tag: 0.4.dev-20111203-1
Git hash: cd608b187732b46f18726e14a379695a2f2ad7d0

For those already testing the mod system: This version enforces sane global namespace usage and you will need to modify your existing stuff: http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=code:lua_api&#api_reference


-- Naming convention for registered textual names
-- ----------------------------------------------
-- "modname_<whatever>"
--
-- This is to prevent conflicting names from corrupting maps and is
-- enforced by the mod loader.
--
-- Example: mod "experimental", ideal item/node/entity name "tnt":
-- -> the name should be "experimental_tnt".
--
-- Enforcement can be overridden by prefixing the name with ":". This can
-- be used for overriding the registrations of some other mod.
--
-- Default mod uses ":" for maintaining backwards compatibility.