Dev snapshot build 0.4.dev-20111209-1
Here is a build of the current github head:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20111209-1-win32.zip
More specifically, commit e06d4555bf9d179b25bbd207cb6e7416ca05f137.
Here is a build of the current github head:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20111209-1-win32.zip
More specifically, commit e06d4555bf9d179b25bbd207cb6e7416ca05f137.
December 10th, 2011 at 01:20
I thank you for this release :) So far working great. Thank you.
December 11th, 2011 at 05:56
One thing I would like to have ported: Game difficulty levels: Peaceful (no mobs, just building), Easy, Medium, Hard, Insane, Hell.
It is a bit anoying that a dungeon master keeps killing you (and that he can sense you through walls?)… :(
December 25th, 2011 at 04:40
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December 29th, 2011 at 21:56
Difficulty levels is not a bad idea, but in my opinion not high priority. Dungeon masters are actually not so hard to kill if the place is not too rough and there is no lava and you dig wide enough tunnel, so you have some place to move around.