0.4.dev-20111203-1
A new development snapshot build:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20111203-1-win32.zip
NOTE: See the recent posts for a more recent version
The same thing in github: https://github.com/celeron55/minetest/commit/cd608b187732b46f18726e14a379695a2f2ad7d0
Git tag: 0.4.dev-20111203-1
Git hash: cd608b187732b46f18726e14a379695a2f2ad7d0
For those already testing the mod system: This version enforces sane global namespace usage and you will need to modify your existing stuff: http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=code:lua_apiapi_reference
-- Naming convention for registered textual names
-- ----------------------------------------------
-- "modname_<whatever>"
--
-- This is to prevent conflicting names from corrupting maps and is
-- enforced by the mod loader.
--
-- Example: mod "experimental", ideal item/node/entity name "tnt":
-- -> the name should be "experimental_tnt".
--
-- Enforcement can be overridden by prefixing the name with ":". This can
-- be used for overriding the registrations of some other mod.
--
-- Default mod uses ":" for maintaining backwards compatibility.
December 3rd, 2011 at 06:25
Thank you)))
December 3rd, 2011 at 08:00
woot!
been thinking about adding some intermediate blocks and tools. after the Dec 1st devel release, took a moment to look at all the lua and quickly fixed the missing glass cooking missing definition. lookin good so far :).
iron has been a bitch to find in my current seed, and if i could get something between stone & iron, it’d be beneficial. who knows, maybe i’ll cook gravel into quartz… to finally put a use to all that i’ve harvested….