Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Archive for March 5th, 2013

Minetest 0.4.5 released

Tuesday, March 5th, 2013

(Quick note: fix to a missing password-related check has been applied to 0.3, making the newest inĀ that series 0.3.3. Those who still run these servers, please update.)

Minetest 0.4.5 has been released. This is the first completely community-made release, me just handling some of this website stuffs.

Go see the changelog to figure out who exactly to thank, but I’ll mention that kwolekr (aka hmmm) set the feature freeze and the Windows package has been built by xyz.

Some changes include a multiplayer server list, umm… ehm… well, there is a ton of changes. See the changelog. Oh, I already said that.

Download:

Info:

EDIT 2013-03-08: It appears the launchpad stable repo is broken for us for now. The unstable/daily repo works slightly better. https://code.launchpad.net/~minetestdevs/+recipe/minetest-c55-stable <- if you click on that link and it appers to work, shout at me.

0.4.4 release notice for archival purposes

Tuesday, March 5th, 2013

Copy from the temporary news section on minetest.net posted there on 2012-12-06, for archival purposes:

2012-12-06: Minetest 0.4.4 released

After all the hard work of the past autumn months, we present the Minetest 0.4.4 release.

Ubuntu packages should be ready in Launchpad in a moment, as well as Archlinux AUR packages. Others will probably take more or less time.

-celeron55

Download

Related

Changelog

0.4.3 -> 0.4.4 (by Calinou and PilzAdam)

New features:
* Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach)
* Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier (kahrl and celeron55)
* New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) (PilzAdam)
* Improve map generation speed a lot (hmmmm)
* Day-night transitions are now smoother (celeron55)
* Water textures are now animated (RealBadAngel (textures) and PilzAdam)
* Added on-demand item previews (reduces load time/RAM usage), disabled by default (celeron55)
* Added 3D anaglyph support (red-cyan glasses) (xyz)
* Fire is now animated and causes damage to players (PilzAdam, Muadtralk (textures))
* Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword (Calinou, VanessaE)
* Tweaked digging animation (no more mining with the tip of your pickaxe!) (jordan4ibanez)
* Changed apple, sapling and papyrus selection box size to be smaller (VanessaE)
* Players who do not move no longer send their positions to save bandwidth (Taoki)
* Make steel block and brick drop themselves when dug and make them craftable back into their materials (PilzAdam)
* Glass now makes a sound when broken (PilzAdam)
* Dead players are now visible (Taoki)
* Changed default server tick to 0.1 second, decreasing server CPU usage (celeron55)
* Clients now send their position every 0.1 second too, making other player movement look smoother (celeron55)
* Use of /grant and /revoke commands is now logged (dannydark)
* Added ability for server to tweak amount of bandwidth used to upload mods to clients (celeron55)

Bugfixes:
* Fixed falling sand and gravel sometimes incorrectly landing (PilzAdam)
* Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam)
* Fixed slab to full block transformation (PilzAdam)
* Fixed smooth lighting between MapBlocks (celeron55)
* Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them (PilzAdam)
* Fixed papyruses and cacti growing inside trees (PilzAdam)
* Fixed flowing liquid animation direction calculation (celeron55)
* Fixed wielditem entity drawtype brightness control (celeron55)
* Fixed ObjectRef:punch() (celeron55)
* Fixed a rare bug in leaf decay (PilzAdam)
* Fixed trees growing into any type of node (xyz)
* Fixed server crashing when "/clearpassword" is typed without an argument (Uberi)
* Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes (Calinou)
* Directories beginning with a "." are now ignored when searching for mods on Windows (matttpt)
* Fixed the automagic render distance tuner (celeron55)

Modding-related changes:
* Added 3D model support for entities (Taoki)
* Added attachment support (so that entities can "ride" other entities) (Taoki)
* Backgrounds and images can now be used in formspecs (RealBadAngel)
* Liquids can now be made non-renewable (xyz)
* Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives (celeron55)
* Allow transparent image buttons (khonkhortisan)
* Added shutdown hook interface to Lua API (matttpt)
* Added "attached_node" group to make nodes which are not attached to any other walkable node drop (PilzAdam)