0.4.4 release notice for archival purposes
Copy from the temporary news section on minetest.net posted there on 2012-12-06, for archival purposes:
2012-12-06: Minetest 0.4.4 released
After all the hard work of the past autumn months, we present the Minetest 0.4.4 release.
Ubuntu packages should be ready in Launchpad in a moment, as well as Archlinux AUR packages. Others will probably take more or less time.
-celeron55
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Changelog
0.4.3 -> 0.4.4 (by Calinou and PilzAdam)
New features: * Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach) * Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier (kahrl and celeron55) * New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) (PilzAdam) * Improve map generation speed a lot (hmmmm) * Day-night transitions are now smoother (celeron55) * Water textures are now animated (RealBadAngel (textures) and PilzAdam) * Added on-demand item previews (reduces load time/RAM usage), disabled by default (celeron55) * Added 3D anaglyph support (red-cyan glasses) (xyz) * Fire is now animated and causes damage to players (PilzAdam, Muadtralk (textures)) * Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword (Calinou, VanessaE) * Tweaked digging animation (no more mining with the tip of your pickaxe!) (jordan4ibanez) * Changed apple, sapling and papyrus selection box size to be smaller (VanessaE) * Players who do not move no longer send their positions to save bandwidth (Taoki) * Make steel block and brick drop themselves when dug and make them craftable back into their materials (PilzAdam) * Glass now makes a sound when broken (PilzAdam) * Dead players are now visible (Taoki) * Changed default server tick to 0.1 second, decreasing server CPU usage (celeron55) * Clients now send their position every 0.1 second too, making other player movement look smoother (celeron55) * Use of /grant and /revoke commands is now logged (dannydark) * Added ability for server to tweak amount of bandwidth used to upload mods to clients (celeron55) Bugfixes: * Fixed falling sand and gravel sometimes incorrectly landing (PilzAdam) * Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam) * Fixed slab to full block transformation (PilzAdam) * Fixed smooth lighting between MapBlocks (celeron55) * Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them (PilzAdam) * Fixed papyruses and cacti growing inside trees (PilzAdam) * Fixed flowing liquid animation direction calculation (celeron55) * Fixed wielditem entity drawtype brightness control (celeron55) * Fixed ObjectRef:punch() (celeron55) * Fixed a rare bug in leaf decay (PilzAdam) * Fixed trees growing into any type of node (xyz) * Fixed server crashing when "/clearpassword" is typed without an argument (Uberi) * Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes (Calinou) * Directories beginning with a "." are now ignored when searching for mods on Windows (matttpt) * Fixed the automagic render distance tuner (celeron55) Modding-related changes: * Added 3D model support for entities (Taoki) * Added attachment support (so that entities can "ride" other entities) (Taoki) * Backgrounds and images can now be used in formspecs (RealBadAngel) * Liquids can now be made non-renewable (xyz) * Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives (celeron55) * Allow transparent image buttons (khonkhortisan) * Added shutdown hook interface to Lua API (matttpt) * Added "attached_node" group to make nodes which are not attached to any other walkable node drop (PilzAdam)