Development snapshot build 0.4.dev-20120326-b9b56ba
Here’s a random unversioned snapshot build I made using a mingw cross-compiler:
minetest-0.4.dev-20120326-b9b56ba-win32.zip (github)
It’s larger and slower (than MSVC-built ones) and doesn’t support Direct3D (because the Irrlicht guys are lazy), but it’s goddamn easy to build; no need for Windows or any crap like that. I’ll probably make these as the snapshot builds in the future.
Altough not having an actual version number, this one is pretty stable (as far as development snapshots go); feel free to use it.
Compared to the previous snapshot, it contains a boatload of things and changes. Most notably:
- Sound support added
- The map generator has been replaced with a different kind of one
- Added the privileges 'fly' and 'fast' and the underlying framework. They are disabled by default in the singleplayer mode; to get them, use "/grant singleplayer fly,fast", or set the configuration setting "default_privs = shout,interact,fly,fast"
- Mods can define additional privileges
- Mods can replace the default world/auth.txt authentication handler
- Improved Lua API for adding chat commands; they are also included in /help
- Improved some chat commands (check out /help)
- Leaf decay
- Mods can use the ABM nodename "group:<name-of-group>" to trigger on certain groups. Check out the leaf decay code for an example.
- This existed in the previous ones too, but I think it wasn't mentioned: You can get a chat console for improved chatting and command input by pressing F10. (largely contributed by kahrl.)
EDIT: Oh, yeah - it has doors too.
I built it using this full cross-build script that I made yesterday.
April 3rd, 2012 at 12:01
This looks really good…
April 4th, 2012 at 09:49
no papyrus with the map generator…