Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Minetest source repository split

Package maintainers ahoy!

I have split the Minetest source repository in two parts:
https://github.com/celeron55/minetest
https://github.com/celeron55/minetest_game

This is to allow working more freely on the game content, which involves adding and removing and tuning binary blobs. The minetest_game repository will be periodically cleaned as it’s history grows too much in size.

The minetest repository will stay the same as before, except that it will no more contain the full game. It contains the current game content renamed as “The minimal development test”, gameid=minimal, which will be cleaned over time and extended to minimally test new engine features as they are developed.

8 Responses to “Minetest source repository split”

  1. Vladimir Says:

    I saw that you have implemented a kind of sound engine. When you are going to make next snapshot build?

  2. Daniel Clem Says:

    Can someone please tell me. What is the purpose of bianary Blogs???

  3. celeron55 Says:

    Binary blob = a largeish piece of data that isn’t understandable as text, and is often in a compressed format. For example texture and sound files.

  4. Daniel Clem Says:

    Ah, mkay. But doesn’t that mean that part isn’t truely open source? In the “Richard Stallman” sense

  5. ... Says:

    A texture is just a bunch of pixels. What kind of source do you expect?

  6. Dogers Says:

    @… => For the texture you can publish source , like .xcf (for GIMP) or .psd ( for ‘Toshop) .

  7. celeron55 Says:

    No source for textures has been published in the past either, thus nothing changes.

    I wrote a huge reply, but deleted it. I realized the main reason is that I am lazy. Deal with it. If somebody offers to serve as a “source dump” for me, give me an sftp account to your server and in the future I will throw all temporary copies and crap in there for you to sort out, store and publish.

    The other reason is, the distribution of source for media is not NEARLY as important, in terms of modifiability, as the source of programs. For hard-to-modify things like exported 3D models, a source will be officially provided.

  8. pokemongo Says:

    Great looking internet site. Presume you did a lot of your ownyour very own coding

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