Minetest 0.4.1
The stable Minetest is here, as some people probably have already noticed. I decided to, after a month of no features being added, stuff in a good bunch of bugfixes by me and others, and call the end result Minetest 0.4.1. (There was, in fact, a 0.4.0 too, but it had too many problems to be worth announcing 8)).
Stable?
“Stable” in here means “is in a known supportable state”. It:
- does not contain all features we’d have wished for,
- is not bug free
but
- it works,
- we are familiar with its rough edges and
- all planned features can be easily added without losing compatibility to the current version.
Who made this?
Built upon the proven base of Minetest 0.3, Practically all of Minetest 0.4 has been designed and implemented by me and kahrl. In the winter of 2011-2012, huge efforts, for apparently no benefit, were taken to ensure the core design would be suitable for what it could become.
Thanks goes to the users and modders too, who daringly jumped into the ripped-apart game and sculpted it to their needs, and the occasional engine contributors.
Kahrl went missing three months ago – and is still missing. I predict we will not see him ever again, for whatever reason that could be. His clever mind will, however, be forever present in the gears of Minetest.
Get it!
Therefore, you can now find the 0.4.1 Windows package on the download page, and the appropriate branches and tags on github.
There currently does not exist a complete changelog since the latest of the 0.3 series. I’ll figure that out and post it in the near future. It will be LONG. as. hell.
July 22nd, 2012 at 01:59
-==first comment==-
July 22nd, 2012 at 02:05
SegFault22: In fact, you are not first – a spambot was faster than you. I just happened to delete the spam. 8)
July 22nd, 2012 at 05:15
well, that´s good… =)
July 22nd, 2012 at 06:15
Great job celeron although i cannot seem to find the bin file in the git version
July 22nd, 2012 at 09:27
initial test run gave me a lot of lag running on the laptop, will try my computer tomorrow, but very happy to see stairs!!! Were mobs put back in or are they still out?
July 22nd, 2012 at 19:22
Congrats! 0.4 is a huge step up from 0.3.
July 23rd, 2012 at 03:45
AWESOME :)
July 23rd, 2012 at 18:21
Good job!
July 24th, 2012 at 01:19
I found this site about a week and a half ago and wow great job.i have only one issue i’ll play for a bit do some building turn off the game and when i restart it loads all the way to loading media and sits at 0% till i shut it down and any ideas.
Do LOVE the game ,so much so i keep stating over when is will not load (10 times now lol) but every time it gets better!!
July 24th, 2012 at 05:42
ok with 0.4 it lags ALOT! will this newer version lag AS much.
July 26th, 2012 at 04:01
Can i use my minetest-20120606 world with 0.4.1?
July 26th, 2012 at 22:21
I use all the servers and it didn’t work. The next day it lets me in one server only and when it does it only shows the clouds. Nothing else shows, no land, no water, no caves, no nothing, just a load of blue and clouds over.
August 1st, 2012 at 11:29
0.4.1 IS AWESOME AND CELERON THNX FOR PUTTING STAIRS/SLABS IN IT (HELPFUL) 1 QUESTION :
I GO ON mt1.gameboom.net (SERVER) AND IT SAYS SERVER PROTOCALL 11 CLIENTS PROTOCALL 12? WHAT DO I DO (PLEASE REPLY ON WINDOWS LIVE :)
August 1st, 2012 at 11:29
+ I LUV MINETEST 0.4.1
August 1st, 2012 at 11:31
WOO MY B-DAY (BIRTHDAY) IS ON 8 AUGEST
August 6th, 2012 at 19:16
lol, I’ve seen my brother play minetest and minecraft be4. But I happen to have been playing in minecraft a long time after that. I’ll download MT and try it out someday. Thanks 4 the article :D !
September 15th, 2012 at 05:32
Celeron, this is an awesome program! I love it! Some questions though: I cannot connect to *any* servers no matter what I try. Any ideas? Also, is there a plan to add all the minecraft features? I have an idea – I don’t know of its a good one or not – how about having two forks to the project? One that makes an exact minecraft clone and one that adds all these unique c55 features. Just a thought. Keep up the *awesome* work!
November 6th, 2012 at 20:54
eewd