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Generating terrain from 3D noise

I wrote a small explanation of the usage of 3D noise to create voxel landscapes. It was useful for somebody, so I guess I should share it.

Let me know if you would like me to expand on that.

4 Responses to “Generating terrain from 3D noise”

  1. Lurler Says:

    That’s extremely interesting! Please write more. I’m trying to make a game with random world generation, but I had a problems with it… but after reading your article I finally understood what I needed to do. But I’d really apprectiate if you write more in-depth explanation on world generation in 3d and if possible also 2d.

  2. Duxter Says:

    We can probably use the open-source software Geomorph for do that, I already make map for OpenSimulator and scorched 3D with him.

    The website:
    http://geomorph.sourceforge.net/

  3. bks Says:

    You ought to credit Notch with this idea (whether or not you got it independently), since he explains exactly the same idea in his blog.

  4. Vladimir Says:

    bks, it is actually a standard algorithm used for infinitive terrain generation. It existed fifteen years ago, before both minetest and minecraft.

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