Generating terrain from 3D noise
I wrote a small explanation of the usage of 3D noise to create voxel landscapes. It was useful for somebody, so I guess I should share it.
Let me know if you would like me to expand on that.
I wrote a small explanation of the usage of 3D noise to create voxel landscapes. It was useful for somebody, so I guess I should share it.
Let me know if you would like me to expand on that.
July 23rd, 2011 at 00:42
That’s extremely interesting! Please write more. I’m trying to make a game with random world generation, but I had a problems with it… but after reading your article I finally understood what I needed to do. But I’d really apprectiate if you write more in-depth explanation on world generation in 3d and if possible also 2d.
September 4th, 2011 at 21:51
We can probably use the open-source software Geomorph for do that, I already make map for OpenSimulator and scorched 3D with him.
The website:
http://geomorph.sourceforge.net/
September 6th, 2011 at 07:03
You ought to credit Notch with this idea (whether or not you got it independently), since he explains exactly the same idea in his blog.
March 17th, 2012 at 04:59
bks, it is actually a standard algorithm used for infinitive terrain generation. It existed fifteen years ago, before both minetest and minecraft.