Current state of development
Hmm, thought I’d post something today.
Regarding to the development of Minetest there are many kinds of stuff going on all the time, altough it might be not very visible to outside of the various IRC channels where the dev-kind-of people seem to mostly hang around.
Lately I have been figuring out the tricky bug of decapitated trees in the output of the new map generator. I haven’t pushed too hard but managed to find the Mother Bug ™ that caused it. Killing that one however caused a bunch of others which I am now working on. I am also planning to add some new features on my own too.
I have been hanging around on #minetest-delta. We have discussed about the map generator, the merging of the audio branch and the possibility of music. And, well, many other things that I don’t remember. Those guys seem to be working on at least volumetric clouds, translations and slightly improved water physics. There is also a key configuration menu, it seems. Oh, and they have created a shortcut icon too.
I am looking forward to merging the work in Delta and stuff some other people have done into my main branch, for the benefit and convenience of everybody.
The next version will be released when there is a good amount of new things to be released. It would be nice to get it ready before 4th of August, because the Assembly Summer 2011 computer festival (i think that’s what they call it these days) takes place at that time in Helsinki, Finland. I will most probably go there, like I have done since 2007. Or was it 2006? Well, whatever.
July 22nd, 2011 at 22:29
Good news! Keep up the good work guys!
July 22nd, 2011 at 23:25
I wish you good luck! Minetest is one of my favorite open-source game now.
July 23rd, 2011 at 15:07
Also, got feature request – make option to change mouse sensitivity