Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Archive for April 9th, 2012

Dev snapshot build 0.4.dev-20120408

Monday, April 9th, 2012
A desert in Minetest.

A desert in Minetest.

Download for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120408-win32.zip

What’s new (since 0.4.dev-20120326-24953ba):

  • Added deserts, with cactuses, dry shrubs, desert sand and desert stone
  • Re-added papyrus (or whatever it is) generation
  • Added fire. Currently you can only ignite it with lava – but check out the mods after a while. Also /giveme fire:basic_flame.
  • Added new way to install texture packs: Put all texture files in textures/all/, without subfolders
  • Support placing a minetest game inside $world/game for easy creation of custom adventure maps
  • Optimized leaf decay
  • Modding API additions:
    - PerlinNoise
    - EnvRef:find_node_near(pos, radius, nodenames)
    - EnvRef:find_nodes_in_area(minp, maxp, nodenames)
    - minetest.get_node_group(name, group)
    - Allow looping of local and positional sounds
  • Fixed sound direction
  • A lot of smaller improvements and fixes
cisoun's house on fire

Oh my gawd, what did I do?!

Tip of the day: When using 0.4, you can open any world from any place by opening the world.mt file in the world’s directory, and selecting minetest.exe for opening it.