Dev snapshot build 0.4.dev-20120408
Monday, April 9th, 2012Download for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120408-win32.zip
What’s new (since 0.4.dev-20120326-24953ba):
- Added deserts, with cactuses, dry shrubs, desert sand and desert stone
- Re-added papyrus (or whatever it is) generation
- Added fire. Currently you can only ignite it with lava – but check out the mods after a while. Also
/giveme fire:basic_flame
. - Added new way to install texture packs: Put all texture files in textures/all/, without subfolders
- Support placing a minetest game inside $world/game for easy creation of custom adventure maps
- Optimized leaf decay
- Modding API additions:
- PerlinNoise
- EnvRef:find_node_near(pos, radius, nodenames)
- EnvRef:find_nodes_in_area(minp, maxp, nodenames)
- minetest.get_node_group(name, group)
- Allow looping of local and positional sounds
- Fixed sound direction
- A lot of smaller improvements and fixes
Tip of the day: When using 0.4, you can open any world from any place by opening the world.mt file in the world’s directory, and selecting minetest.exe for opening it.