Minetest 0.3.1
I hereby release Minetest 0.3.1.
Download for Windows XP/Vista/7: minetest-0.3.1-win32.zip
For Linux and others, see the Download page. Note that packages for other platforms will take their time to update.
Special modifications in this package:
- Once again, bundled with Cisoun’s textures.
- Default video backend is direct3d9. If it causes problems or makes it work better for you, please leave a comment.
Changelog:
0.3.1: (released on 2011-11-09)
- Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
- Add occlusion culling (improves performance a lot)
- Add “3d clouds” on/off checkbox in main menu
- Add “opaque water” on/off checkbox
- Fix some random minor stuff
- Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
- Add Command-line signal handler for Windows (contributed by SpeedProg)
- Fix network layer segmentation fault introduced in 0.3.dev-20111021
- Fix water-glass and water-lava and lava-glass surfaces
November 10th, 2011 at 00:06
When add you a new mob? :)
I have ideas: minetest with a medieval or fantastic style! With dragons, werewolf, sea monsters, vampire! And passif mob: bat, boar, shark, bird and fish!
Daemon ( dragon, bat, fish and bird= very cool)
November 18th, 2011 at 01:23
Wow, this is a great release! Performance is much improved on my Intel laptop GPU—getting near-60FPS pretty smoothly at a v_range of 300.