Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

PRESS RELEASE: Minetest 0.5 has begun development!

September 13th, 2017 by celeron55

PRESS RELEASE 2017-09-13

Minetest 0.5 has begun development!
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The open source modding and community focused multiplayer block sandbox engine Minetest (https://minetest.net) has merged the first big changes in its 0.5-dev branch on GitHub (https://github.com/minetest/minetest).

Breaking changes include a move from the C++03 language standard to full C++11, continued testing and expansion of client-side modding APIs and clean up of accumulated compatibility code for faster future development.

Minetest 0.0.1 was originally released in October 2010, making this the 7th year of development. Minetest takes cross-platform compatibility seriously and hadn’t yet moved to C++11 due to missing official support from Debian GNU/Linux. Following release of Debian 8, Minetest moves to C++11, with all features of the language standard taken into use.

The tagline of Minetest at this point is “Wait, is it an engine or a game?”, and we have no answer. Reaching the founder Perttu “celeron55″ Ahola for an answer results in weird horn and fart noises.

Minetest consists of a native core written in C++, on top of which content is written in Lua and published as independent releases. Minetest can be played and developed for fun, and welcomes contributors to all of its components.

The Minetest community can be found on the official Minetest discussion board at forum.minetest.org (https://forum.minetest.org/), and a changelog of the continuing 0.5 changes can be found on the Minetest developer wiki (http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2830_Aug.29).


celeron55

Also on minds.com: https://www.minds.com/blog/view/754774999667056642

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