Mirrored as part of a study of Minetest events of 2010 to 2019 and people involved, and in connection with a related book, events in 2017 to 2018, in particular, conferring upon host legal rights related to Fair Use.

Opinions about the "dungeon master" (celeron55 asks)

Related to this blog post: http://test.mine.bz/blog/?p=479

Now that I got a better mob system initially done, I created the "dungeon master", just from the top of my mind.

Uhm... well, there are probably a million questions that could be asked and/or answered about it.

Some topics:
- Spawn location
- Spawn timing
- Rarity compared to other monsters or animals
- Durability, special weaknesses
- Should it despawn by itself (currently it does not; the only way to get rid of it is killing it)
- Drops?
- Fireball properties (killing power, destroying power)
- Shoot interval, reload time
- Overall behavior
- Should it for example try to go somewhere or try to stay somewhere or try to avoid something (currently it just walks around randomly)
- Shooting behavior (what, why, when?)
- Behavior variation related to actions of players
- Behavior variation related to location or other things
- Trapping fireballs for usage by player?
- Other kinds of interaction with the environment

I want to think about them from the perspective of the game.

That means, they should provide some kind of an interesting challenge which isn't a pain in the ass but isn't always easy, and winning that challenge, whatever that might mean, should be somehow significant and rewarding. And it shouldn't become boring too quickly.

This also means they shouldn't be overly complicated. The player should be able to grasp "how they work", so that he can get better at dealing with them and exploit them strategically.

Okay, I don't know why I am doing this because I will probably just become pissed off by your stupid answers but well anyway, I already wrote this so I will give it a go.

web
analytics