Comments on: Generating terrain from 3D noise http://c55.me/blog/?p=342 The blog of celeron55. Tue, 06 Nov 2018 11:09:59 +0000 hourly 1 http://wordpress.org/?v=3.6.1 By: Vladimir http://c55.me/blog/?p=342&cpage=1#comment-3778 Vladimir Sat, 17 Mar 2012 01:59:10 +0000 http://celeron.55.lt/blog/?p=342#comment-3778 bks, it is actually a standard algorithm used for infinitive terrain generation. It existed fifteen years ago, before both minetest and minecraft.

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By: bks http://c55.me/blog/?p=342&cpage=1#comment-2596 bks Tue, 06 Sep 2011 04:03:24 +0000 http://celeron.55.lt/blog/?p=342#comment-2596 You ought to credit Notch with this idea (whether or not you got it independently), since he explains exactly the same idea in his blog.

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By: Duxter http://c55.me/blog/?p=342&cpage=1#comment-2593 Duxter Sun, 04 Sep 2011 18:51:05 +0000 http://celeron.55.lt/blog/?p=342#comment-2593 We can probably use the open-source software Geomorph for do that, I already make map for OpenSimulator and scorched 3D with him.

The website:
http://geomorph.sourceforge.net/

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By: Lurler http://c55.me/blog/?p=342&cpage=1#comment-2577 Lurler Fri, 22 Jul 2011 21:42:01 +0000 http://celeron.55.lt/blog/?p=342#comment-2577 That’s extremely interesting! Please write more. I’m trying to make a game with random world generation, but I had a problems with it… but after reading your article I finally understood what I needed to do. But I’d really apprectiate if you write more in-depth explanation on world generation in 3d and if possible also 2d.

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