Comments on: What is Minetest, and what does it do to be that? http://c55.me/blog/?p=1491 The blog of celeron55. Tue, 06 Nov 2018 11:09:59 +0000 hourly 1 http://wordpress.org/?v=3.6.1 By: Pedro Rosado http://c55.me/blog/?p=1491&cpage=1#comment-140958 Pedro Rosado Wed, 08 Jan 2014 17:35:16 +0000 http://c55.me/blog/?p=1491#comment-140958 C55, after reading this, and being an adept to minetest on Ubuntu, I would like you to read this thread on the minetest forum, and give me your opinion regarding the minetest project itself

https://forum.minetest.org/viewtopic.php?id=8225

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By: TheyCallMeDanger http://c55.me/blog/?p=1491&cpage=1#comment-76078 TheyCallMeDanger Tue, 17 Dec 2013 16:35:51 +0000 http://c55.me/blog/?p=1491#comment-76078 Hi!

For a myriad of reasons, I’m looking to diverge away from the Minecraft code base. I’ve looked into a number of platforms today, and this one seems to be the most viable. First question, is how difficult it would be to port my minecraft mod over…? (hundreds of blocks/items, and about 70 monsters) I was not able to find any documentation that would help me with this task, which I think would be of paramount importance if you’re after minecraft/forge converts, which I also think you should be…

I’ve been around a bit. Probably coding since before you were born. Lol! :) I could probably even solve that “leadership” issue you seem to be having…

Can we talk a bit to see if joining forces would be in our best interests? Please email me directly at rh.clark@comcast.net

Thanks!

Richard H. Clark

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By: Guest http://c55.me/blog/?p=1491&cpage=1#comment-35575 Guest Thu, 07 Nov 2013 02:15:52 +0000 http://c55.me/blog/?p=1491#comment-35575 @Wuzzy
I like to think of the word ‘game’ in reference to ‘a game that uses the Minetest engine’. For example:
The Cheese Jumpers game is an open world based upon the Minetest engine. The object of this game is to travel the moon in search of the finest cheeses to send back home to earth.

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By: randomproof http://c55.me/blog/?p=1491&cpage=1#comment-34060 randomproof Thu, 31 Oct 2013 14:25:33 +0000 http://c55.me/blog/?p=1491#comment-34060 As far as subgames goes, it should be possible to use the Minetest engine to build a RPG style game. In this kind of a game the player is not the one building the world, but the game designer(s) and the player is walking around and interacting with the world they make. I think that everything is essentially there to do this (NPC interactions and wearing armor would need some thinking about).

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By: tinoesroho http://c55.me/blog/?p=1491&cpage=1#comment-33129 tinoesroho Sat, 19 Oct 2013 04:33:06 +0000 http://c55.me/blog/?p=1491#comment-33129 Here’s my two cents. And two game blurbs. Subgames. Worlds. Whatever.

SmokeWay
A steampunk world fallen into decay. The survivors of humanity travel from island to islands, seeking power supplies in ruins, and scavenging automatons. But the robots aren’t quite dead…

Build steam-powered machines, boats, and even companions to assist you in your own epic quest.

HumanStory
Legends say that a person form the past will come to lead the Eoli to victory against the Molkorc. A stranger in the plains will grow into a true hero, forging armor, weapons, and building an army out of scattered tribes. But they have to survive first…

A rollicking adventure loosely based on HG Well’s Time Machine.

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By: GingerHunter797 http://c55.me/blog/?p=1491&cpage=1#comment-33125 GingerHunter797 Sat, 19 Oct 2013 02:40:19 +0000 http://c55.me/blog/?p=1491#comment-33125 I also think this is a good idea, it will definitly set Minetest apart from Minecraft.

Yay! I apart of this discussion! :D

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By: Wuzzy http://c55.me/blog/?p=1491&cpage=1#comment-33074 Wuzzy Fri, 18 Oct 2013 05:09:50 +0000 http://c55.me/blog/?p=1491#comment-33074 In general I agree with your opinion, celeron55. This is the “direction” I want Minetest to go.

I strongly agree with the term “subgame” as an alternative for “game”. I never liked the usage of the term “game” because it is just fucking ambigious. “subgame”, on the other hand, is much clearer. I think we should replace this term throughout Minetest and the involved wikis and rename the forum “games” to “subgames”.
I just added the alternative term to and added a redirect to this page on . I intend to replace the term on the entire wiki when “subgame” becomes generally accepted by the community.

I have no opinion on what subgames are distributed with Minetest by default. As long as I can download any subgames as I wish freely, it really doesn’t matter that much to me.

We do indeed suck at leadership, which I do not consider a bad thing. I do not see any reason why any form of leadership could benefit this project, seeing how well this crazy project called “Minetest” created by a bunch of lunatics ;-) worked out so far. IMHO maybe the “sucking-at-leadership” approach is not so bad, after all. ;-)

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By: Philip http://c55.me/blog/?p=1491&cpage=1#comment-33070 Philip Fri, 18 Oct 2013 03:12:57 +0000 http://c55.me/blog/?p=1491#comment-33070 I agree with Temperest. This idea could also have the splitting of different devs toward what they are good at… Very nice and much possible through this plan.

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By: temperest http://c55.me/blog/?p=1491&cpage=1#comment-33067 temperest Fri, 18 Oct 2013 02:45:25 +0000 http://c55.me/blog/?p=1491#comment-33067 I think splitting up the main game into multiple games is a pretty good idea, all things considered. However, not like the build and survival game before – the games should differ significantly and each have their own unique goals. Of course, that’s just what I’d personally like to see, but I think most people would enjoy it as well.

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