Comments on: More about the long range terrain approximation test http://c55.me/blog/?p=275 The blog of celeron55. Tue, 06 Nov 2018 11:09:59 +0000 hourly 1 http://wordpress.org/?v=3.6.1 By: George http://c55.me/blog/?p=275&cpage=1#comment-2508 George Tue, 21 Jun 2011 10:44:33 +0000 http://celeron.55.lt/blog/?p=275#comment-2508 This is awesome. Also, are these very tall mountains generated by the current algorithm?

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By: Holger Schurig http://c55.me/blog/?p=275&cpage=1#comment-2506 Holger Schurig Mon, 20 Jun 2011 07:15:33 +0000 http://celeron.55.lt/blog/?p=275#comment-2506 Do you know the Blog “Sea of Memes”, where the Author described his approaches to draw a minecraft-like landscape with various LOD techniques?

He’s even using OpenGL, so the code runs on Win/MacOSX/Linux. Unfortunately there only with the proprietary graphics drivers, as he doesn’t use the Mesa-supported OpenGL 2.1, but a higher version.

The video http://www.youtube.com/watch?v=SQPwqq7FSos is somewhat the culmination of his current efforts. The blog is at http://www.sea-of-memes.com/

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By: electronics, etc. » Blog Archive » Long range terrain approximation test http://c55.me/blog/?p=275&cpage=1#comment-2501 electronics, etc. » Blog Archive » Long range terrain approximation test Sun, 19 Jun 2011 09:43:48 +0000 http://celeron.55.lt/blog/?p=275#comment-2501 [...] info in the next post This entry was posted on Saturday, June 18th, 2011 at 15:41 and is filed under Uncategorized. [...]

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By: Lurler http://c55.me/blog/?p=275&cpage=1#comment-2500 Lurler Sun, 19 Jun 2011 09:33:10 +0000 http://celeron.55.lt/blog/?p=275#comment-2500 What if someone already changed terrain there? Then the sid has nothing to do with actual terrain.

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