MTS Schematic Files

Loadable maps as opposed to OldCoder's zoomable maps
slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 00:31

Shortly after the official release of minetest 0.4.15 there was a bug introduced that affects the loading of schematic files. If you're having trouble with large chunks of my schematics missing after you import them I have written a tutorial that helps you work around it:

https://forum.minetest.org/viewtopic.php?f=12&t=17448

If you are using Minetest 0.4.17 or later the problems get much worse.

Here are schematics of some buildings I’ve made in mts format. Any files I post in this thread can be considered public domain, the only thing you can’t do with them is prevent other people from also using them.

For those who wish to be more precise, all my works are distributed under a Mit/X license unless otherwise stated. This means that you can also use them for commercial purposes if you wish.



Palace (with real gate houses)

201 X 201
50 high, 3 deep.
Dig down 2 squares and mark the 3rd as Position 1.


No Mods Required

Cheers,

Andrew.
Attachments
palace.mts
(71.08 KiB) Downloaded 62 times
Palace 03.jpg
Palace 03.jpg (240.6 KiB) Viewed 5081 times
Palace 01.jpg
Palace 01.jpg (227.25 KiB) Viewed 5081 times
Last edited by slopsbucket on Mon Jan 21, 2019 02:12, edited 4 times in total.
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 00:37

Apartment Tower

131 X 131
100 high, position 1 is ground level

No Mods Required
Attachments
apartment.mts
(62.41 KiB) Downloaded 75 times
Apartment 01.jpg
Apartment 01.jpg (179.93 KiB) Viewed 5080 times
Apartment 02.jpg
Apartment 02.jpg (165.14 KiB) Viewed 5080 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 00:51

The Citadel

Includes housing for 128 players.

[EDIT]

I just noticed a bug when using this version of the Citadel in minetest 0.4.15 and the older version of minetest_game that I'm using, I don't know if this affects anyone else or not.

When I load this schem it can't place any of the torches on walls or ceilings.

Because of this I've added an older version as well, "citadel.mts". Slightly different size though because it includes the bit of grass and road surrounding it.

301 X 301
50 high, 2 deep, dig 1 block and mark the one underneath it.

[End of EDIT]



281 X 281
50 high, 2 deep. Dig 1 block and mark the one underneath it.

No Mods Required.


Cheers,

Andrew
Attachments
citadel.mts
(118.14 KiB) Downloaded 97 times
citadel050.mts
(114.39 KiB) Downloaded 79 times
citadel050.jpg
citadel050.jpg (270.66 KiB) Viewed 5080 times
Last edited by slopsbucket on Tue Aug 21, 2018 02:44, edited 2 times in total.
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 01:03

Community Challenge:

Build a city inside the walls.

411 X 411
62 high, 3 deep
Dig down 2 squares and mark the 3rd as Position 1.

No Mods Required
Attachments
challenge050.mts
(191.21 KiB) Downloaded 118 times
challeng050.jpg
challeng050.jpg (188.78 KiB) Viewed 5080 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 01:05

A Tiny Fort

43 X 43
25 high, position 1 is ground level.

No Mods Required
Attachments
fort.mts
(4 KiB) Downloaded 91 times
fort.jpg
fort.jpg (189.48 KiB) Viewed 5080 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 01:08

The Ranger’s Outpost.

29 X 24
18 high, position 1 is ground level.

No Mods Required.
Attachments
rangerpost.mts
(1.47 KiB) Downloaded 75 times
rangerpost.jpg
rangerpost.jpg (117.12 KiB) Viewed 5080 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 05:17

Empty Gardens

I’ve made a few attempts at filling this with plants and stuff but I was never happy with the result. Maybe some of you will have better luck.

201 X 201
1 high, 3 deep.
Dig down 2 squares and mark the 3rd as Position 1.

No Mods Required

Cheers,

Andrew.
Attachments
garden.mts
(10.66 KiB) Downloaded 63 times
Empty Garden 1.jpg
Empty Garden 1.jpg (184.53 KiB) Viewed 5077 times
Empty Garden 2.jpg
Empty Garden 2.jpg (180.84 KiB) Viewed 5077 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 05:43

Temple of the Sacred Well.

85 X 85
15 high, position 1 is ground level.

No Mods Required.

Cheers,

Andrew.
Attachments
temple.mts
(14.92 KiB) Downloaded 63 times
Temple 01.jpg
Temple 01.jpg (229.79 KiB) Viewed 5077 times
Temple 02.jpg
Temple 02.jpg (248.87 KiB) Viewed 5077 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 06:01

Huge Temple

I found a map that I liked on some FPS game forum and shamelessly converted it to this.

I had a fair go at it and this was the best I could come up with. I think I did pretty good with the inside but the outside is rubbish. I’m hoping some of you can make something nice where I failed. Next post is the base floor plan that I made.

72 X 204
20 high, position 1 is ground level

No Mods Required
Attachments
hugetemple050.mts
(14.38 KiB) Downloaded 108 times
Huge Temple 01.jpg
Huge Temple 01.jpg (208.79 KiB) Viewed 5077 times
Huge Temple 02.jpg
Huge Temple 02.jpg (186.55 KiB) Viewed 5077 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Aug 05, 2018 06:09

Here's the base floor plan of that huge temple. I really do hope some of you can build something from it better than I did.

72 X 204
1 high, position 1 is ground level

No Mods Required

Cheers,

Andrew.
Attachments
templebase.mts
(2.6 KiB) Downloaded 53 times
Templebase.jpg
Templebase.jpg (225.31 KiB) Viewed 5077 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 06:55

The famous Hanging Gardens of Babylon


101 X 101
95 high, position 1 is ground level

Mods required:

Technic (only for the rubber trees)

Cheers,

Andrew.
Attachments
babylon050.mts
(62.82 KiB) Downloaded 80 times
babylon050.jpg
babylon050.jpg (202.59 KiB) Viewed 5072 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 06:58

Garden Castle, another pretty one.

113 X 113
46 high, position 1 is ground level.

Mods Required:
Technic (just for the rubber trees)
Attachments
gardencastle.mts
(31.49 KiB) Downloaded 86 times
gardencastle.jpg
gardencastle.jpg (180.79 KiB) Viewed 5072 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 07:10

Just another castle. Pretty though.

203 X 203
42 high, 3 deep.

No Mods Required.

Cheers,

Andrew.
Attachments
nothercastle.mts
(71.47 KiB) Downloaded 105 times
nothercastle.jpg
nothercastle.jpg (190.09 KiB) Viewed 5072 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Mon Aug 06, 2018 07:13

The Great Forum

145 X 145
21 high, 3 deep
That means you have to dig down 2 blocks and mark the 3rd as Position 1.

No Mods Required

Cheers,

Andrew.
Attachments
forum.mts
(45.7 KiB) Downloaded 55 times
forum.jpg
forum.jpg (140.26 KiB) Viewed 5072 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Wed Aug 08, 2018 00:01

Kiosk

51 X 51
17 high, position 1 is ground level.

No Mods Required.

Cheers,

Andrew.
Attachments
kiosk.mts
(2.58 KiB) Downloaded 67 times
Kiosk 01.jpg
Kiosk 01.jpg (165.67 KiB) Viewed 5063 times
Kiosk 02.jpg
Kiosk 02.jpg (167.21 KiB) Viewed 5063 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Wed Aug 08, 2018 10:21

A really big house.

Unfurnished but it has nice gardens.

131 X 131
26 high, 3 deep.

Dig down 2 blocks then mark the third.

No Mods Required.

Cheers,

Andrew.
Attachments
bighhouse.mts
(23.16 KiB) Downloaded 85 times
Big house 01.jpg
Big house 01.jpg (262.9 KiB) Viewed 5058 times
Big house 02.jpg
Big house 02.jpg (246.25 KiB) Viewed 5058 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Thu Aug 09, 2018 08:29

The Villa Beata

From one of my favourite stories, Pug’s house.

133 X 133

16 high, 3 deep.

You need to dig down 2 squares and mark the third.

No Mods Required.

Cheers,

Andrew.
Attachments
villa.mts
(20.38 KiB) Downloaded 109 times
Villa 01.jpg
Villa 01.jpg (221.76 KiB) Viewed 5043 times
Villa 02.jpg
Villa 02.jpg (208.15 KiB) Viewed 5043 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sat Aug 18, 2018 03:20

Searching through some old maps I found this one:

Nothertemple

91 X 91
30 high, 3 deep.

requires animals-modpack because there's fish in the pond.

Cheers,

Andrew.
Attachments
nothertemple.mts
(18.45 KiB) Downloaded 117 times
nothertemple.jpg
nothertemple.jpg (196.39 KiB) Viewed 4987 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Tue Aug 21, 2018 03:20

The Restaurant

This is the non-technic version, I'll also post a map for the original.

111 X 111
18 high, 2 deep, dig 1 block and mark the one underneath it.

Mods Required:
craft_guide
home-decor

Cheers,

Andrew.
Attachments
restaurant01.mts
(22.66 KiB) Downloaded 96 times
TheRestaurant.jpg
TheRestaurant.jpg (179.72 KiB) Viewed 4966 times
The Restaurant 02.jpg
The Restaurant 02.jpg (183.3 KiB) Viewed 4966 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Sun Sep 09, 2018 22:55

Angkor Wat Floor Plan.

Hi everyone, here's the final version of the floor plan that I ended up with, the one that works. Working this floor plan out was probably almost as much work as the build itself, I hope some of you will find it useful.

Some small adjustments are still required but it's close enough to give you a good start.

AngkorMap05.mts

800x577
22 high, Position 1 is ground level.

No Mods Required.

Cheers,

Andrew.
Attachments
AngkorMap05.mts
(162.7 KiB) Downloaded 73 times
AngkorMap05.jpg
AngkorMap05.jpg (267.19 KiB) Viewed 4779 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Thu Oct 04, 2018 23:47

OK everyone, here's what you've all been waiting for:

Angkor Wat.

800 x 577
83 high, Position 1 is ground level.

Mods Required:

castle
moreblocks
stoneworks

38 million nodes.

There will still be a few minor tweaks, a little polishing, and maybe different textures, but for all intents and puposes I'm prepared to call it finished.

Enjoy.

Cheers,

Andrew.
Attachments
AngkorWat.mts
(511.15 KiB) Downloaded 75 times
AngkorHuge42.jpg
AngkorHuge42.jpg (201.94 KiB) Viewed 4563 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Tue Oct 30, 2018 12:20

A decorative tower.

33 x 33
72 high, 3 deep. Dig down 2 and mark the 3rd.

Mods Required:

moreblocks
facades
caverealms

Cheers,

Andrew.
Attachments
decotower.mts
(4.62 KiB) Downloaded 60 times
DecoTower01.jpg
DecoTower01.jpg (62.12 KiB) Viewed 3963 times
DecoTower02.jpg
DecoTower02.jpg (196.29 KiB) Viewed 3963 times
 

slopsbucket
Member
 
Posts: 198
Joined: Fri Oct 31, 2014 22:56

Re: MTS Schematic Files

by slopsbucket » Wed Feb 06, 2019 05:13

The Grand Hall

45 x 65
26 high, 3 deep.

No Mods Required.
Attachments
GrandHall.mts
(4.69 KiB) Not downloaded yet
GrandHall.jpg
GrandHall.jpg (127.23 KiB) Viewed 65 times
 


Return to Minetest Maps

Who is online

Users browsing this forum: No registered users and 0 guests

cron