-- These functions are a minor modification of the voxel area iterator defined in the built in voxelarea.lua lua code. -- As such, this file is separately licened under the LGPL as follows: -- License of Minetest source code ------------------------------- --Minetest --Copyright (C) 2010-2018 celeron55, Perttu Ahola --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. function VoxelArea:iter_xyz(minx, miny, minz, maxx, maxy, maxz) local i = self:index(minx, miny, minz) - 1 local x = minx - 1 -- subtracting one because x gets incremented before it gets returned the first time. local xrange = maxx - minx + 1 local nextaction = i + 1 + xrange local y = 0 local yrange = maxy - miny + 1 local yreqstride = self.ystride - xrange local z = 0 local zrange = maxz - minz + 1 local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange) return function() -- continue i until it needs to jump i = i + 1 x = x + 1 if i ~= nextaction then return i, x, y+miny, z+minz end -- continue y until maxy is exceeded y = y + 1 x = minx -- new line if y ~= yrange then -- set i to index(minx, miny + y, minz + z) - 1 i = i + yreqstride nextaction = i + xrange return i, x, y+miny, z+minz end -- continue z until maxz is exceeded z = z + 1 if z == zrange then -- cuboid finished, return nil return end -- set i to index(minx, miny, minz + z) - 1 i = i + multistride y = 0 nextaction = i + xrange return i, x, y+miny, z+minz end end function VoxelArea:iterp_xyz(minp, maxp) return self:iter_xyz(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z) end