local S = homedecor_i18n.gettext local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"} local alt_tiles local winter_wonderland = minetest.setting_getbool ("winter_wonderland" ) local has_moreblocks = false local has_stairs = false if minetest.get_modpath ("moreblocks" ) then has_moreblocks = true end if minetest.get_modpath ("stairs" ) then has_stairs = true end local function building_blocks_stairs (nodename, def) minetest.register_node(nodename, def) if has_moreblocks or has_stairs then local mod, name = nodename:match("(.*):(.*)") minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name) minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name) local stairs_groups = {} for _, groupname in ipairs(stairs_groups_names) do stairs_groups[groupname] = def.groups[groupname] end if has_moreblocks then stairsplus:register_all ( mod, name, nodename, { description = def.description, tiles = def.tiles, groups = stairs_groups, sounds = def.sounds, }) end if has_stairs then stairs.register_stair_and_slab (name, nodename, stairs_groups , def.tiles , ("%s Stair"):format(def.description) , ("%s Slab"):format(def.description) , def.sounds) if def.corner then stairs.register_stair_outer (name, nodename, stairs_groups , def.tiles , ("%s Stair"):format(def.description) , def.sounds) end end end end building_blocks_stairs ("building_blocks:grate", { drawtype = "glasslike", description = S("Grate"), tiles = {"building_blocks_grate.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_metal_defaults(), }) building_blocks_stairs ("building_blocks:smoothglass", { drawtype = "glasslike", description = S("Streak Free Glass"), tiles = {"building_blocks_sglass.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = true, groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) building_blocks_stairs ("building_blocks:woodglass", { drawtype = "glasslike", description = S("Wood Framed Glass"), tiles = {"building_blocks_wglass.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = true, groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) building_blocks_stairs ("building_blocks:Adobe", { tiles = {"building_blocks_Adobe.png"}, description = S("Adobe"), is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_stone_defaults(), }) alt_tiles = { "default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png" } if winter_wonderland then alt_tiles = { "default_snow.png", "default_dirt.png", "default_dirt.png^default_snow.png" } end building_blocks_stairs ("building_blocks:fakegrass", { tiles = alt_tiles , description = S("Fake Grass"), is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) building_blocks_stairs ("building_blocks:hardwood", { tiles = {"building_blocks_hardwood.png"}, is_ground_content = true, description = S("Hardwood"), groups = {choppy=1,flammable=1}, sounds = default.node_sound_wood_defaults(), corner = true, }) building_blocks_stairs ("building_blocks:Roofing", { tiles = {"building_blocks_Roofing.png"}, is_ground_content = true, description = S("Roof block"), groups = {snappy=3}, sounds = default.node_sound_stone_defaults(), }) building_blocks_stairs ("building_blocks:Tar", { description = S("Tar"), tiles = {"building_blocks_tar.png"}, is_ground_content = true, groups = {crumbly=1, tar_block = 1}, sounds = default.node_sound_stone_defaults(), }) building_blocks_stairs ("building_blocks:Marble", { description = S("Marble"), tiles = {"building_blocks_marble.png"}, is_ground_content = true, groups = {cracky=3, marble = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("building_blocks:brobble_spread", { drawtype = "raillike", -- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble". -- Translate however you see fit. description = S("Brobble Spread"), tiles = {"building_blocks_brobble.png"}, inventory_image = "building_blocks_brobble_spread_inv.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, sunlight_propagates = true, is_ground_content = true, groups = {crumbly=3}, }) local neednode neednode = "building_blocks:gravel_spread" -- if ocutil.node_missing (neednode) then minetest.register_node(":" .. neednode, { drawtype = "raillike", description = S("Gravel Spread"), tiles = {"default_gravel.png"}, inventory_image = "building_blocks_gravel_spread_inv.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, sunlight_propagates = true, is_ground_content = true, groups = {crumbly=2}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), }) end minetest.register_node("building_blocks:Tarmac_spread", { drawtype = "raillike", description = S("Tarmac Spread"), tiles = {"building_blocks_tar.png"}, inventory_image = "building_blocks_tar_spread_inv.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, sunlight_propagates = true, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("building_blocks:terrycloth_towel", { drawtype = "raillike", description = S("Terrycloth towel"), tiles = {"building_blocks_towel.png"}, inventory_image = "building_blocks_towel_inv.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, sunlight_propagates = true, is_ground_content = true, groups = {crumbly=3}, }) minetest.register_node("building_blocks:BWtile", { drawtype = "nodebox", description = S("Chess board tiling"), tiles = { "building_blocks_BWtile.png", "building_blocks_BWtile.png^[transformR90", "building_blocks_BWtile.png^[transformR90", "building_blocks_BWtile.png^[transformR90", "building_blocks_BWtile.png", "building_blocks_BWtile.png" }, inventory_image = "building_blocks_bwtile_inv.png", paramtype = "light", walkable = false, node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, sunlight_propagates = true, is_ground_content = true, groups = {crumbly=3}, }) minetest.register_node("building_blocks:Fireplace", { description = S("Fireplace"), tiles = { "building_blocks_cast_iron.png", "building_blocks_cast_iron.png", "building_blocks_cast_iron.png", "building_blocks_cast_iron_fireplace.png" }, paramtype = "light", paramtype2 = "facedir", light_source = default.LIGHT_MAX, sunlight_propagates = true, is_ground_content = true, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), })