------------------- -- Tyrannosaurus -- ------------------- local function set_mob_tables(self) for _, entity in pairs(minetest.luaentities) do local name = entity.name if name ~= self.name and paleotest.find_string(paleotest.mobkit_mobs, name) then local height = entity.height if not paleotest.find_string(self.targets, name) and height and height < 3.5 then if entity.object:get_armor_groups() and entity.object:get_armor_groups().fleshy then table.insert(self.targets, name) elseif entity.name:match("^petz:") then table.insert(self.targets, name) end if entity.targets and paleotest.find_string(entity.targets, self.name) then if entity.object:get_armor_groups() and entity.object:get_armor_groups().fleshy then table.insert(self.rivals, name) end end end end end end local function tyrannosaurus_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end set_mob_tables(self) if self.mood < 50 then paleotest.block_breaking(self) end local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) if mobkit.timer(self, 1) then if prty < 20 then if self.driver then mob_core.hq_mount_logic(self, 20) return end end if self.order == "stand" and self.mood > 50 then mobkit.animate(self, "stand") return end if prty < 18 and self.isinliquid then mob_core.hq_liquid_recovery(self, 18, "walk") return end if prty < 16 and self.owner_target then mob_core.logic_attack_mob(self, 16, self.owner_target) end if self.status ~= "sleeping" then if prty < 14 then if self.hunger < self.max_hunger and self.feeder_timer == 1 then if math.random(1, 2) == 1 then paleotest.hq_go_to_feeder(self, 14, "paleotest:feeder_carnivore") else paleotest.hq_eat_items(self, 14) end end end if prty < 12 then if not self.child then if self.attacks == "mobs" or self.attacks == "all" then table.insert(self.targets, self.name) mob_core.logic_attack_mobs(self, 12) end if self.mood < 90 or not self.tamed then mob_core.logic_attack_mobs(self, 12) end if #self.rivals > 0 then mob_core.logic_attack_mobs(self, 12, self.rivals) end end end if prty < 10 then if player and not self.child then if (self.attacks == "players" or self.attacks == "all") and player:get_player_name() ~= self.owner then mob_core.logic_attack_player(self, 10, player) end if self.mood > 50 and player:get_player_name() ~= self.owner then mob_core.logic_attack_player(self, 10, player) elseif self.mood < 50 then mob_core.logic_attack_player(self, 10, player) end end end if prty < 8 then if self.mood > 50 then mob_core.hq_follow_holding(self, 8, player) end end if prty < 6 then if math.random(1, self.mood) == 1 then if paleotest.can_find_post(self) then paleotest.logic_play_with_post(self, 6) elseif paleotest.can_find_ball(self) then paleotest.logic_play_with_ball(self, 6) end end end if prty < 4 then if math.random(1, 150) == 1 then paleotest.hq_roar(self, 4, "roar") end end end if prty < 2 then if self.sleep_timer <= 0 and self.status ~= "following" then paleotest.hq_sleep(self, 2) end end if mobkit.is_queue_empty_high(self) then mob_core.hq_roam(self, 0) end end end minetest.register_entity("paleotest:tyrannosaurus", { -- Stats max_hp = 82, armor_groups = {fleshy = 80}, view_range = 32, reach = 5, damage = 16, knockback = 8, lung_capacity = 40, -- Movement & Physics max_speed = 6, stepheight = 1.26, jump_height = 1.26, max_fall = 3, buoyancy = 0.25, springiness = 0, -- Visual collisionbox = {-1.3, -1.75, -1.3, 1.3, 0.95, 1.3}, visual_size = {x = 28, y = 28}, scale_stage1 = 0.25, scale_stage2 = 0.5, scale_stage3 = 0.75, visual = "mesh", mesh = "paleotest_tyrannosaurus.b3d", female_textures = {"paleotest_tyrannosaurus_female.png"}, male_textures = {"paleotest_tyrannosaurus_male.png"}, child_textures = {"paleotest_tyrannosaurus_child.png"}, sleep_overlay = "paleotest_tyrannosaurus_eyes_closed.png", child_sleep_overlay = "paleotest_tyrannosaurus_eyes_closed_child.png", animation = { stand = {range = {x = 1, y = 59}, speed = 15, loop = true}, walk = {range = {x = 70, y = 100}, speed = 20, loop = true}, run = {range = {x = 70, y = 100}, speed = 25, loop = true}, punch = {range = {x = 110, y = 125}, speed = 15, loop = false}, roar = {range = {x = 130, y = 160}, speed = 8, loop = false}, sleep = {range = {x = 170, y = 230}, speed = 15, loop = true} }, -- Mount driver_scale = {x = 0.0325, y = 0.0325}, driver_attach_at = {x = 0, y = 0.725, z = 0}, driver_eye_offset = {{x = 0, y = 20, z = 5}, {x = 0, y = 45, z = 55}}, max_speed_forward = 6, max_speed_reverse = 3, -- Sound sounds = { alter_child_pitch = true, random = { name = "paleotest_tyrannosaurus_idle", gain = 1.0, distance = 16 }, roar = { name = "paleotest_tyrannosaurus_roar", gain = 1.0, distance = 32 }, hurt = { name = "paleotest_tyrannosaurus_hurt", gain = 1.0, distance = 16 }, death = { name = "paleotest_tyrannosaurus_death", gain = 1.0, distance = 16 } }, -- Basic physical = true, collide_with_objects = true, static_save = true, needs_enrichment = true, live_birth = false, sleeps_at = "night", max_hunger = 150, punch_cooldown = 1, defend_owner = true, imprint_tame = true, targets = {}, rivals = {}, follow = paleotest.global_meat, drops = { {name = "paleotest:dinosaur_meat_raw", chance = 1, min = 2, max = 4} }, timeout = 0, logic = tyrannosaurus_logic, get_staticdata = mobkit.statfunc, on_activate = paleotest.on_activate, on_step = paleotest.on_step, on_rightclick = function(self, clicker) if paleotest.feed_tame(self, clicker, 25, false, false) then return end paleotest.imprint_tame(self, clicker) if clicker:get_wielded_item():get_name() == "paleotest:field_guide" then minetest.show_formspec(clicker:get_player_name(), "paleotest:tyrannosaurus_guide", paleotest.register_fg_entry(self, { female_image = "paleotest_tyrannosaurus_fg_female.png", male_image = "paleotest_tyrannosaurus_fg_male.png", diet = "Carnivore", temper = "Territorial" })) end if clicker:get_wielded_item():get_name() == "paleotest:whip" then mob_core.mount(self, clicker) end if self.mood > 50 then paleotest.set_order(self, clicker) end mob_core.protect(self, clicker, true) mob_core.nametag(self, clicker) end, on_punch = function(self, puncher, _, tool_capabilities, dir) if puncher:get_player_control().sneak == true then paleotest.set_attack(self, puncher) else paleotest.on_punch(self) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) if puncher:get_player_name() == self.owner and self.mood > 50 then return end mob_core.on_punch_retaliate(self, puncher, false, false) end end }) mob_core.register_spawn_egg("paleotest:tyrannosaurus", "60544dcc", "453e39d9")