-------------- -- Smilodon -- -------------- local function set_mob_tables(self) for _, entity in pairs(minetest.luaentities) do local name = entity.name if name ~= self.name and paleotest.find_string(paleotest.mobkit_mobs, name) then local height = entity.height if not paleotest.find_string(self.targets, name) and height and height < 2 then if entity.object:get_armor_groups() and entity.object:get_armor_groups().fleshy then table.insert(self.targets, name) elseif entity.name:match("^petz:") then table.insert(self.targets, name) end if entity.targets and paleotest.find_string(entity.targets, self.name) and not not paleotest.find_string(self.predators, name) then if entity.object:get_armor_groups() and entity.object:get_armor_groups().fleshy then table.insert(self.predators, name) end end end end end end local function smilodon_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end set_mob_tables(self) local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) if mobkit.timer(self, 1) then if self.order == "stand" and self.mood > 50 then mobkit.animate(self, "stand") return end if prty < 18 and self.isinliquid then mob_core.hq_liquid_recovery(self, 18, "walk") return end if prty < 16 and self.owner_target then mob_core.logic_attack_mob(self, 16, self.owner_target) end if self.status ~= "sleeping" then if prty < 14 then if self.hunger < self.max_hunger and self.feeder_timer == 1 then if math.random(1, 2) == 1 then paleotest.hq_go_to_feeder(self, 14, "paleotest:feeder_carnivore") else paleotest.hq_eat_items(self, 14) end end end if prty < 12 then if player and not self.child then if self.attacks == "mobs" or self.attacks == "all" then table.insert(self.targets, self.name) mob_core.logic_attack_mobs(self, 12) end if self.mood < 50 or not self.tamed then mob_core.logic_attack_mobs(self, 12) end end end if prty < 10 then if player and not self.child then if (self.attacks == "players" or self.attacks == "all") and player:get_player_name() ~= self.owner then mob_core.logic_attack_player(self, 10, player) end if self.mood > 50 and player:get_player_name() ~= self.owner then mob_core.logic_attack_player(self, 10, player) elseif self.mood < 50 then mob_core.logic_attack_player(self, 10, player) end end end if prty < 8 then if self.mood > 50 then mob_core.hq_follow_holding(self, 8, player) end end if prty < 6 then if math.random(1, self.mood) == 1 then if paleotest.can_find_post(self) then paleotest.logic_play_with_post(self, 6) elseif paleotest.can_find_ball(self) then paleotest.logic_play_with_ball(self, 6) end end end end if prty < 2 then if self.sleep_timer <= 0 and self.status ~= "following" then paleotest.hq_sleep(self, 2) end end if mobkit.is_queue_empty_high(self) then mob_core.hq_roam(self, 0) end end end minetest.register_entity("paleotest:smilodon", { -- Stats max_hp = 37, armor_groups = {fleshy = 100}, view_range = 16, reach = 3, damage = 6, knockback = 2, lung_capacity = 40, -- Movement & Physics max_speed = 6, stepheight = 1.1, jump_height = 2.26, max_fall = 6, buoyancy = 0.25, springiness = 0, -- Visual collisionbox = {-0.5, -0.55, -0.5, 0.5, 0.4, 0.5}, visual_size = {x = 10, y = 10}, scale_stage1 = 0.45, scale_stage2 = 0.65, scale_stage3 = 0.85, visual = "mesh", mesh = "paleotest_smilodon.b3d", female_textures = {"paleotest_smilodon_female.png"}, male_textures = {"paleotest_smilodon_male.png"}, child_textures = {"paleotest_smilodon_child.png"}, sleep_overlay = "paleotest_smilodon_eyes_closed.png", animation = { walk = {range = {x = 1, y = 40}, speed = 35, loop = true}, run = {range = {x = 1, y = 40}, speed = 45, loop = true}, stand = {range = {x = 50, y = 89}, speed = 15, loop = true}, punch = {range = {x = 100, y = 130}, speed = 20, loop = false}, sleep = {range = {x = 140, y = 200}, speed = 15, loop = true} }, -- Sound sounds = { alter_child_pitch = true, random = { name = "paleotest_smilodon_idle", gain = 1.0, distance = 16 }, hurt = { name = "paleotest_smilodon_hurt", gain = 1.0, distance = 16 }, death = { name = "paleotest_smilodon_death", gain = 1.0, distance = 16 } }, -- Basic physical = true, collide_with_objects = true, static_save = true, needs_enrichment = true, live_birth = true, sleeps_at = "night", max_hunger = 50, defend_owner = true, targets = {}, predators = {}, follow = paleotest.global_meat, drops = {{name = "paleotest:mammal_meat_raw", chance = 1, min = 1, max = 3}}, timeout = 0, logic = smilodon_logic, get_staticdata = mobkit.statfunc, on_activate = paleotest.on_activate, on_step = paleotest.on_step, on_rightclick = function(self, clicker) if paleotest.feed_tame(self, clicker, 10, self.child, true) then return end if clicker:get_wielded_item():get_name() == "paleotest:field_guide" then if self._pregnant and clicker:get_player_control().sneak then minetest.show_formspec(clicker:get_player_name(), "paleotest:pregnant_guide", paleotest.pregnant_progress_page(self)) return end minetest.show_formspec(clicker:get_player_name(), "paleotest:smilodon_guide", paleotest.register_fg_entry(self, { female_image = "paleotest_smilodon_fg_female.png", male_image = "paleotest_smilodon_fg_male.png", diet = "Carnivore", temper = "Aggressive" })) end paleotest.set_order(self, clicker) mob_core.protect(self, clicker, true) mob_core.nametag(self, clicker) end, on_punch = function(self, puncher, _, tool_capabilities, dir) if puncher:get_player_control().sneak == true then paleotest.set_attack(self, puncher) else paleotest.on_punch(self) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) if puncher:get_player_name() == self.owner and self.mood > 50 then return end mob_core.on_punch_retaliate(self, puncher, false, true) end end }) mob_core.register_spawn_egg("paleotest:smilodon", "a2956fcc", "947e43d9")