-- =================================================================== local cvt_node = default.convert_node lottdoors = {} -- =================================================================== -- Registers a door -- name: The name of the door -- def: a table with the folowing fields: -- description -- inventory_image -- groups -- tiles_bottom: the tiles of the bottom part of the door {front, side} -- tiles_top: the tiles of the bottom part of the door {front, side} -- If the following fields are not defined the default values are used -- node_box_bottom -- node_box_top -- selection_box_bottom -- selection_box_top -- only_placer_can_open: if true only the player who placed the door can -- open it function lottdoors:register_door(name, def) def.groups.not_in_creative_inventory = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then minetest.record_protection_violation(pt, placer:get_player_name()) return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) end if def.only_placer_can_open then local pn = placer:get_player_name() local meta = minetest.get_meta(pt) meta:set_string("lottdoors_owner", pn) meta:set_string("infotext", "Owned by "..pn) meta = minetest.get_meta(pt2) meta:set_string("lottdoors_owner", pn) meta:set_string("infotext", "Owned by "..pn) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name) if minetest.get_node(pos).name == name then minetest.remove_node(pos) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] minetest.swap_node(pos, {name=replace_dir, param2=p2}) pos.y = pos.y-dir minetest.swap_node(pos, {name=replace, param2=p2}) end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() local ow = meta:get_string("lottdoors_owner") if ow == nil or ow == "" then return true end return meta:get_string("lottdoors_owner") == pn end minetest.register_node(name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, can_dig = check_player_priv, }) minetest.register_node(name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, can_dig = check_player_priv, }) minetest.register_node(name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, can_dig = check_player_priv, }) minetest.register_node(name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2") end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, can_dig = check_player_priv, }) end lottdoors:register_door("lottdoors:door_wood", { description = "Wooden Door", inventory_image = "lottdoor_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_bottom = {"lottdoor_wood_b.png", "lottdoor_brown.png"}, tiles_top = {"lottdoor_wood_a.png", "lottdoor_brown.png"}, }) if false then minetest.register_craft({ output = "lottdoors:door_wood", recipe = { {"default:wood", "default:wood"}, {"default:wood", "default:wood"}, {"default:wood", "default:wood"} } }) end lottdoors:register_door("lottdoors:door_steel", { description = "Steel Door", inventory_image = "lottdoor_steel.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, tiles_bottom = {"lottdoor_steel_b.png", "lottdoor_grey.png"}, tiles_top = {"lottdoor_steel_a.png", "lottdoor_grey.png"}, only_placer_can_open = true, }) if false then minetest.register_craft ({ output = "lottdoors:door_steel", recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) end minetest.register_alias ("doors:door_wood_a_c", "lottdoors:door_wood_t_1") minetest.register_alias ("doors:door_wood_a_o", "lottdoors:door_wood_t_1") minetest.register_alias ("doors:door_wood_b_c", "lottdoors:door_wood_b_1") minetest.register_alias ("doors:door_wood_b_o", "lottdoors:door_wood_b_1") lottdoors:register_door("lottdoors:door_glass", { description = "Glass Door", inventory_image = "lottdoor_glass.png", groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, tiles_bottom = {"lottdoor_glass_b.png", "lottdoor_glass_side.png"}, tiles_top = {"lottdoor_glass_a.png", "lottdoor_glass_side.png"}, sounds = default.node_sound_glass_defaults(), sunlight = true, }) if false then minetest.register_craft({ output = "lottdoors:door_glass", recipe = { {"default:glass", "default:glass"}, {"default:glass", "default:glass"}, {"default:glass", "default:glass"} } }) end ----trapdoor---- local function update_door(pos, node) minetest.set_node(pos, node) end local function punch(pos) local meta = minetest.get_meta(pos) local state = meta:get_int("state") local me = minetest.get_node(pos) local tmp_node local tmp_node2 oben = {x=pos.x, y=pos.y+1, z=pos.z} if state == 1 then state = 0 minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="lottdoors:trapdoor", param1=me.param1, param2=me.param2} else state = 1 minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="lottdoors:trapdoor_open", param1=me.param1, param2=me.param2} end update_door(pos, tmp_node) meta:set_int("state", state) end minetest.register_node("lottdoors:trapdoor", { description = "Trapdoor", drawtype = "nodebox", tiles = {"lottdoor_trapdoor.png", "lottdoor_trapdoor.png", "lottdoor_trapdoor_side.png", "lottdoor_trapdoor_side.png", "lottdoor_trapdoor_side.png", "lottdoor_trapdoor_side.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, sounds = default.node_sound_wood_defaults(), drop = "lottdoors:trapdoor", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, on_creation = function(pos) state = 0 end, on_rightclick = function(pos, node, clicker) punch(pos) end, }) minetest.register_node ("lottdoors:trapdoor_open", { drawtype = "nodebox", tiles = {"lottdoor_trapdoor_side.png", "lottdoor_trapdoor_side.png", "lottdoor_trapdoor_side.png", "lottdoor_trapdoor_side.png", "lottdoor_trapdoor_open.png", "lottdoor_trapdoor_open.png"}, paramtype = "light", paramtype2 = "facedir", pointable = true, stack_max = 0, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, climbable = true, sounds = default.node_sound_wood_defaults(), drop = "lottdoors:trapdoor", node_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, on_rightclick = function(pos, node, clicker) punch(pos) end, }) if false then minetest.register_craft ({ output = 'lottdoors:trapdoor', recipe = { {'default:wood', 'default:wood'}, {'default:wood', 'default:wood'}, } }) end -- =================================================================== cvt_node ( "doors:door_glass_b_1" , "lottdoors:door_glass_b_1" ) cvt_node ( "doors:door_glass_b_2" , "lottdoors:door_glass_b_2" ) cvt_node ( "doors:door_glass_t_1" , "lottdoors:door_glass_t_1" ) cvt_node ( "doors:door_glass_t_2" , "lottdoors:door_glass_t_2" ) cvt_node ( "doors:door_steel_b_1" , "lottdoors:door_steel_b_1" ) cvt_node ( "doors:door_steel_b_2" , "lottdoors:door_steel_b_2" ) cvt_node ( "doors:door_steel_t_1" , "lottdoors:door_steel_t_1" ) cvt_node ( "doors:door_steel_t_2" , "lottdoors:door_steel_t_2" ) cvt_node ( "doors:door_wood_b_1" , "lottdoors:door_wood_b_1" ) cvt_node ( "doors:door_wood_b_2" , "lottdoors:door_wood_b_2" ) cvt_node ( "doors:door_wood_t_1" , "lottdoors:door_wood_t_1" ) cvt_node ( "doors:door_wood_t_2" , "lottdoors:door_wood_t_2" ) -- =================================================================== -- End of file.