-- =================================================================== function default.node_sound_defaults (table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "default_dug_node", gain = 0.25} table.place = table.place or {name = "default_place_node_hard", gain = 1.0} return table end -- =================================================================== function default.node_sound_dirt_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 1.0} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.5} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_dirt = default.node_sound_dirt_defaults -- =================================================================== function default.node_sound_glass_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "default_break_glass", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_glass = default.node_sound_glass_defaults -- =================================================================== function default.node_sound_gravel_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_gravel_footstep", gain = 0.5} table.dug = table.dug or {name = "default_gravel_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_gravel = default.node_sound_gravel_defaults -- =================================================================== function default.node_sound_leaves_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.35} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} table.dig = table.dig or {name = "default_dig_crumbly", gain = 0.4} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_leaves = default.node_sound_leaves_defaults -- =================================================================== function default.node_sound_metal_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.4} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or {name = "default_dug_metal", gain = 0.5} table.place = table.place or {name = "default_place_node_metal", gain = 0.5} default.node_sound_defaults (table) return table end default.sound_metal = default.node_sound_metal_defaults -- =================================================================== function default.node_sound_sand_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.12} table.dug = table.dug or {name = "default_sand_footstep", gain = 0.24} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_sand = default.node_sound_sand_defaults -- =================================================================== function default.node_sound_snow_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_snow_footstep", gain = 0.2} table.dig = table.dig or {name = "default_snow_footstep", gain = 0.3} table.dug = table.dug or {name = "default_snow_footstep", gain = 0.3} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_snow = default.node_sound_snow_defaults -- =================================================================== function default.node_sound_stone_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.5} table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_stone = default.node_sound_stone_defaults -- =================================================================== function default.node_sound_water_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_water_footstep", gain = 0.2} default.node_sound_defaults (table) return table end default.sound_water = default.node_sound_water_defaults -- =================================================================== function default.node_sound_wood_defaults (table) table = table or {} table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.5} table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0} default.node_sound_defaults (table) return table end default.sound_wood = default.node_sound_wood_defaults -- =================================================================== -- End of file.