-- =================================================================== local reg_alias = ocutil.safe_register_alias local enable_slow_leaves = minetest.setting_getbool ("enable_slow_leaves" ) local dtleaves = "glasslike" if enable_slow_leaves then dtleaves = "allfaces_optional" end local winter_wonderland = minetest.setting_getbool ("winter_wonderland" ) local node_name local img -- =================================================================== -- TBD: Review and document this part. minetest.register_node ("default:emerge", { description = "Emerge", tiles = {"default_stone.png"} , groups = {cracky = 3, stone = 1} , drop = 'default:cobble', legacy_mineral = true, sounds = default.sound_stone() , workbench = true , }) minetest.register_alias ("emerge", "default:emerge") -- =================================================================== -- Stone minetest.register_node ("default:stone", { description = "Stone", tiles = {"default_stone.png"} , groups = {cracky = 3, stone = 1} , drop = 'default:cobble', legacy_mineral = true, sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_node ("default:lumistone", { description = "Luminescent Stone" , tiles = { "default_lumistone.png" } , groups = { cracky = 3, stone = 1 } , drop = "default:cobble" , legacy_mineral = true , light_source = 6 , paramtype = "light" , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:flooddiv", { description = "Flood barrier", tiles = { "default_stone.png" } , is_ground_content = true, groups = {cracky=3} , drop = 'default:cobble', legacy_mineral = true, sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"} , is_ground_content = false, groups = {cracky = 3, stone = 2} , workbench = true , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"} , is_ground_content = false, groups = {cracky = 3, stone = 1} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_alias ("default:stone_brick" , "default:stonebrick" ) -- =================================================================== minetest.register_node ("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"} , is_ground_content = false, groups = {cracky = 3, stone = 1} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_node ("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"} , groups = {cracky = 3, stone = 1} , drop = 'default:desert_cobble', legacy_mineral = true, sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:desert_cobble", { description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"} , is_ground_content = false, groups = {cracky = 3, stone = 2} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:desert_stonebrick", { description = "Desert Stone Brick", tiles = {"default_desert_stone_brick.png"} , is_ground_content = false, groups = {cracky = 3, stone = 1} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"} , groups = {crumbly = 1, cracky = 3} , workbench = true , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:sandstonebrick", { description = "Sandstone Brick", tiles = {"default_sandstone_brick.png"} , is_ground_content = false, groups = {cracky = 3} , workbench = true , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"} , sounds = default.sound_stone() , groups = {cracky = 3, level = 2} , workbench = true , }) -- =================================================================== minetest.register_node ("default:obsidianbrick", { description = "Obsidian Brick", tiles = {"default_obsidian_brick.png"} , is_ground_content = false, sounds = default.sound_stone() , groups = {cracky = 3, level = 2} , }) -- =================================================================== local WORM_CHANCE = 80 local dig_worm = function (pos, oldnode, oldmetadata, digger) if true then return end if math.random (1, 100) > WORM_CHANCE then return end local tool = digger:get_wielded_item():get_name() if ocutil.str_empty (tool) or ocutil.starts_with (tool, "default:dirt") then minetest.add_entity ({ x = pos.x, y = pos.y+0.4, z = pos.z }, "default:earthworm_entity") end end -- =================================================================== -- Soft / Non-Stone ocutil.register_node_bucketable ("default:dirt", { description = "Dirt" , bucket_base = "dirt" , tiles = {"default_dirt.png"} , groups = { crumbly=3, soil=1 } , sounds = default.node_sound_dirt_defaults() , after_dig_node = dig_worm , }) -- =================================================================== local dwg_tiles = { "default_grass.png" , "default_dirt.png" , { name = "default_dirt.png^default_grass_side.png" , tileable_vertical = false } } if winter_wonderland then dwg_tiles = { "default_snow.png" , "default_dirt.png" , { name = "default_dirt.png^default_snow.png" , tileable_vertical = false } } end ocutil.register_node_bucketable ("default:dirt_with_grass", { description = "Dirt with Grass" , bucket_base = "dirt_with_grass" , tiles = dwg_tiles , groups = { crumbly = 3, soil = 1 } , drop = 'default:dirt', sounds = default.node_sound_dirt_defaults ({ footstep = {name = "default_grass_footstep", gain = 0.25} , }) , after_dig_node = dig_worm , }) -- =================================================================== minetest.register_node ("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}} , groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1} , drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} , }), }) -- =================================================================== minetest.register_node ("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dirt.png", {name = "default_dirt.png^default_dry_grass_side.png", tileable_vertical = false}} , groups = {crumbly = 3, soil = 1} , drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4} , }), after_dig_node = dig_worm , }) -- =================================================================== ocutil.register_node_bucketable ("default:dirt_with_snow", { bucket_base = "dirt_with_snow" , description = "Dirt with Snow" , tiles = { "default_snow.png" , "default_dirt.png" , { name = "default_dirt.png^default_snow_side.png" , tileable_vertical = false } } , groups = {crumbly = 3, soil = 1} , drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15} , }), }) -- =================================================================== minetest.register_node ("default:dirt_with_rainforest_litter", { description = "Dirt with Rainforest Litter", tiles = { "default_rainforest_litter.png", "default_dirt.png", {name = "default_dirt.png^default_rainforest_litter_side.png", tileable_vertical = false} } , groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1} , drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4} , }), after_dig_node = dig_worm , }) -- =================================================================== ocutil.register_node_bucketable ("default:sand", { bucket_base = "sand" , description = "Sand" , tiles = { "default_sand.png" } , groups = { crumbly=3, falling_node=1, sand=1 } , sounds = default.node_sound_sand_defaults() , }) -- =================================================================== ocutil.register_node_bucketable ("default:desert_sand", { bucket_base = "desert_sand" , description = "Desert Sand" , tiles = { "default_desert_sand.png" } , groups = { crumbly=3, falling_node=1, sand=1 } , sounds = default.node_sound_sand_defaults() , }) -- =================================================================== minetest.register_node ("default:desert_sandstone", { description = "Desert Sandstone", tiles = {"default_desert_sandstone.png"} , groups = {crumbly = 1, cracky = 3} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_node ("default:desert_sandstone_brick", { description = "Desert Sandstone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_desert_sandstone_brick.png"} , is_ground_content = false, groups = {cracky = 2} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:desert_sandstone_block", { description = "Desert Sandstone Block", tiles = {"default_desert_sandstone_block.png"} , is_ground_content = false, groups = {cracky = 2} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:stone_block", { description = "Stone Block", tiles = {"default_stone_block.png"} , is_ground_content = false, groups = {cracky = 2, stone = 1} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_node ("default:desert_stone_block", { description = "Desert Stone Block", tiles = {"default_desert_stone_block.png"} , is_ground_content = false, groups = {cracky = 2, stone = 1} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_node ("default:sandstone_block", { description = "Sandstone Block", tiles = {"default_sandstone_block.png"} , is_ground_content = false, groups = {cracky = 2} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:obsidian_block", { description = "Obsidian Block", tiles = {"default_obsidian_block.png"} , is_ground_content = false, sounds = default.sound_stone() , groups = {cracky = 1, level = 2} , workbench = true , }) -- =================================================================== minetest.register_node ("default:silver_sandstone_block", { description = "Silver Sandstone Block", tiles = {"default_silver_sandstone_block.png"} , is_ground_content = false, groups = {cracky = 2} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:silver_sandstone", { description = "Silver Sandstone", tiles = {"default_silver_sandstone.png"} , groups = {crumbly = 1, cracky = 3} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_node ("default:silver_sandstone_brick", { description = "Silver Sandstone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_silver_sandstone_brick.png"} , is_ground_content = false, groups = {cracky = 2} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== ocutil.register_node_bucketable ("default:silver_sand", { bucket_base = "silver_sand" , description = "Silver Sand" , tiles = { "default_silver_sand.png" } , groups = { crumbly=3, falling_node=1, sand=1 } , sounds = default.node_sound_sand_defaults() , }) -- =================================================================== ocutil.register_node_bucketable ("default:gravel", { bucket_base = "gravel" , description = "Gravel" , tiles = { "default_gravel.png" } , groups = { crumbly = 2, falling_node = 1 } , sounds = default.node_sound_gravel_defaults() , drop = { max_items = 1, items = { {items = {'default:flint'} , rarity = 16} , {items = {'default:gravel'}} } } }) -- =================================================================== ocutil.register_node_bucketable ("default:clay", { bucket_base = "clay" , description = "Clay" , tiles = {"default_clay.png"} , groups = {crumbly = 3} , drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults() , }) -- =================================================================== ocutil.register_node_bucketable ("default:snow", { bucket_base = "snow" , description = "Snow" , tiles = {"default_snow.png"} , inventory_image = "default_snowball.png", wield_image = "default_snowball.png", paramtype = "light", buildable_to = true, floodable = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5} , } , } , groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1} , sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15} , dug = {name = "default_snow_footstep", gain = 0.2} , dig = {name = "default_snow_footstep", gain = 0.2} }) , on_construct = function (pos) pos.y = pos.y - 1 if minetest.get_node (pos).name == "default:dirt_with_grass" then minetest.set_node (pos, { name = "default:dirt_with_snow" }) end end , }) -- =================================================================== ocutil.register_node_bucketable ("default:snowblock", { bucket_base = "snow_block" , description = "Snow Block" , tiles = {"default_snow.png"} , groups = {crumbly = 3, puts_out_fire = 1} , sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15} , dug = {name = "default_snow_footstep", gain = 0.2} , dig = {name = "default_snow_footstep", gain = 0.2} }), }) -- =================================================================== -- 'is ground content = false' to avoid tunnels in sea ice or ice rivers ocutil.register_node_bucketable ("default:ice", { description = "Ice" , bucket_base = "ice" , is_ground_content = false, paramtype = "light", tiles = { "default_ice.png" } , groups = { cracky=3 , puts_out_fire=1 , cools_lava=1 , slippery=3 , } , sounds = default.node_sound_glass_defaults() , workbench = true , }) -- =================================================================== minetest.register_node ("default:ice_nine", { description = "Ice Nine Beware", is_ground_content = false, paramtype = "light", tiles = { "default_ice.png" } , groups = { cracky=3 , puts_out_fire=1 , cools_lava=1 , slippery=3 , not_in_creative_inventory=1 } , sounds = default.node_sound_glass_defaults() , }) -- =================================================================== minetest.register_abm ({ nodenames = { "codersea:water_source" , "codersea:water_flowing" , "default:water_source" , "default:water_flowing" , } , neighbors = { "default:ice_nine" } , interval = 5 , chance = 1 , catch_up = false , action = function (pos, node) minetest.set_node (pos, { name = "default:ice_nine" }) end , }) -- =================================================================== -- Mapgen-placed ice with 'is ground content = true' to contain tunnels minetest.register_node ("default:cave_ice", { description = "Cave Ice" , drop = "default:ice" , tiles = { "default_ice.png" } , paramtype = "light" , groups = { cracky=3 , puts_out_fire=1 , cools_lava=1 , slippery=3 , not_in_creative_inventory=1 , } , sounds = default.node_sound_glass_defaults() , }) -- =================================================================== -- Related to trees but separate ocutil.register_node_bucketable ("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"} , bucket_base = "wood" , is_ground_content = false, workbench = true , groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1} , sounds = default.sound_wood() , }) -- =================================================================== minetest.register_node ("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"} , inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} } , groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1} , sounds = default.sound_leaves() , }) -- =================================================================== minetest.register_node ("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"} , inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} } , groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1} , on_use = minetest.item_eat(2), sounds = default.sound_leaves() , after_place_node = function (pos, placer, itemstack) if placer:is_player() then minetest.set_node (pos, {name = "default:apple", param2 = 1}) end end , }) -- =================================================================== minetest.register_node ("default:leaves", { description = "Leaves", drawtype = dtleaves, waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"} , special_tiles = {"default_leaves_simple.png"} , paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1} , drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'} , rarity = 20, } , { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'} , } } } , sounds = default.sound_leaves() , }) -- =================================================================== -- Bushes and/or related minetest.register_node ("default:bush_leaves", { description = "Bush Leaves", drawtype = dtleaves, waving = 1, tiles = {"default_leaves_simple.png"} , paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1} , drop = { max_items = 1, items = { -- {items = {"default:bush_sapling"} , rarity = 5} , {items = {"default:bush_leaves"}} } } , sounds = default.sound_leaves() , after_place_node = default.after_place_leaves, }) -- =================================================================== minetest.register_node ("default:bush_stem", { description = "Bush Stem", drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_bush_stem.png"} , inventory_image = "default_bush_stem.png", wield_image = "default_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2} , sounds = default.sound_wood() , selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16} , } , }) -- =================================================================== minetest.register_node ("default:acacia_bush_stem", { description = "Acacia Bush Stem", drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_acacia_bush_stem.png"} , inventory_image = "default_acacia_bush_stem.png", wield_image = "default_acacia_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2} , sounds = default.sound_wood() , selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16} , } , }) -- =================================================================== minetest.register_node ("default:acacia_bush_leaves", { description = "Acacia Bush Leaves", drawtype = dtleaves, waving = 1, tiles = {"default_acacia_leaves_simple.png"} , paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1} , drop = { max_items = 1, items = { -- {items = {"default:acacia_bush_sapling"} , rarity = 5} , {items = {"default:acacia_bush_leaves"}} } } , sounds = default.sound_leaves() , after_place_node = default.after_place_leaves, }) -- =================================================================== -- Ores minetest.register_node ("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"} , groups = {cracky = 3} , drop = 'default:coal_lump', sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:coalblock", { description = "Coal Block", tiles = {"default_coalblock.png"} , is_ground_content = false, groups = {cracky = 3} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"} , groups = {cracky = 3} , drop = 'default:iron_lump', sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:steelblock", { description = "Steel Block", tiles = {"default_steelblock.png"} , is_ground_content = false, groups = {cracky = 3, level = 2} , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== minetest.register_node ("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"} , groups = {cracky = 3} , drop = 'default:copper_lump', sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:copperblock", { description = "Copper Block", tiles = {"default_copperblock.png"} , is_ground_content = false, groups = {cracky = 3, level = 2} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:stone_with_tin", { description = "Tin Ore", tiles = {"default_stone.png^default_mineral_tin.png"} , groups = {cracky = 2} , drop = "default:tin_lump", sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:tinblock", { description = "Tin Block", tiles = {"default_tinblock.png"} , is_ground_content = false, groups = {cracky = 1, level = 2} , sounds = default.node_sound_metal_defaults() , workbench = true , }) -- =================================================================== minetest.register_node ("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronzeblock.png"} , is_ground_content = false, groups = {cracky = 3, level = 2} , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"} , groups = {cracky = 3} , drop = "default:mese_crystal", sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:mese", { description = "Mese Block", tiles = {"default_mese.png"} , paramtype = "light", groups = {cracky = 3, level = 2} , sounds = default.sound_stone() , light_source = 3, }) -- =================================================================== minetest.register_node ("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"} , groups = {cracky = 3} , drop = "default:gold_lump", sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:goldblock", { description = "Gold Block", tiles = {"default_goldblock.png"} , is_ground_content = false, groups = {cracky = 3} , sounds = default.sound_stone() , paramtype = "light", light_source = 3 , workbench = true , }) -- =================================================================== minetest.register_node ("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"} , groups = {cracky = 3} , drop = "default:diamond", sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamondblock.png"} , is_ground_content = false, groups = { cracky = 3, level = 3 } , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== -- Plantlife (non-cubic) minetest.register_node ("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"} , paramtype2 = "facedir", groups = {snappy = 1, choppy = 3} , sounds = default.sound_wood() , on_place = minetest.rotate_node, }) -- =================================================================== minetest.register_node ("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"} , inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} } , groups = {snappy = 3, flammable = 2} , sounds = default.sound_leaves() , after_dig_node = function (pos, node, metadata, digger) default.dig_up(pos, node, digger) end , }) -- =================================================================== minetest.register_node ("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"default_dry_shrub.png"} , inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1} , sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} , } , }) -- =================================================================== minetest.register_node ("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_junglegrass.png"} , inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1} , sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} , } , }) -- =================================================================== minetest.register_node ("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"} , -- Use texture of a taller grass stage in inventory inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1} , sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} , } , on_place = function (itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_" .. math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end , }) -- =================================================================== for i = 2, 5 do minetest.register_node ("default:grass_" .. i, { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_" .. i .. ".png"} , inventory_image = "default_grass_" .. i .. ".png", wield_image = "default_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "default:grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1} , sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} , } , }) end -- =================================================================== minetest.register_node ("default:dry_grass_1", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_1.png"} , inventory_image = "default_dry_grass_3.png", wield_image = "default_dry_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1} , sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} , } , on_place = function (itemstack, placer, pointed_thing) -- place a random dry grass node local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:dry_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end , }) -- =================================================================== for i = 2, 5 do minetest.register_node ("default:dry_grass_" .. i, { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_" .. i .. ".png"} , inventory_image = "default_dry_grass_" .. i .. ".png", wield_image = "default_dry_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1, dry_grass = 1} , drop = "default:dry_grass_1", sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} , } , }) end -- =================================================================== -- Corals minetest.register_node ("default:coral_blue", { description = "Blue Coral", tiles = {"default_coral_blue.png"} , groups = {cracky = 3} , drop = "default:coral_skeleton", sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:coral_brown", { description = "Brown Coral", tiles = {"default_coral_brown.png"} , groups = {cracky = 3} , drop = "default:coral_skeleton", sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:coral_orange", { description = "Orange Coral" , tiles = { "default_coral_orange.png" } , groups = { cracky = 3 } , drop = "default:coral_skeleton" , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:coral_cyan", { description = "Cyan Coral" , tiles = { "default_coral_cyan.png" } , groups = { cracky = 3 } , drop = "default:coral_skeleton" , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:coral_pink", { description = "Pink Coral" , tiles = { "default_coral_pink.png" } , groups = { cracky = 3 } , drop = "default:coral_skeleton" , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:coral_green", { description = "Green Coral" , tiles = { "default_coral_green.png" } , groups = { cracky = 3 } , drop = "default:coral_skeleton" , sounds = default.sound_stone() , }) -- =================================================================== minetest.register_node ("default:coral_skeleton", { description = "Coral Skeleton", tiles = {"default_coral_skeleton.png"} , groups = {cracky = 3} , sounds = default.sound_stone() , workbench = true , }) -- ============================================================ -- Tools / "Advanced" crafting / Non-"natural" minetest.register_node ("default:torch", { description = "Torch", drawtype = "torchlike", tiles = { { name = "default_torch_on_floor_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 } , } , { name="default_torch_on_ceiling_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 } , } , { name="default_torch_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 } , } , } , inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = default.LIGHT_MAX - 1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1} , wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1} , wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1} , } , groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1} , legacy_wallmounted = true, sounds = default.node_sound_defaults() , }) reg_alias ("torches:floor", "default:torch") -- =================================================================== local bookshelf_formspec = "size[8,7;]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[context;books;0,0.3;8,2;]" .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[context;books]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,2.85) -- =================================================================== minetest.register_node ("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"} , is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} , sounds = default.sound_wood() , on_construct = function (pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", bookshelf_formspec) local inv = meta:get_inventory() inv:set_size("books", 8 * 2) end , can_dig = function (pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("books") end , allow_metadata_inventory_put = function (pos, listname, index, stack) if minetest.get_item_group(stack:get_name() , "book") ~= 0 then return stack:get_count() end return 0 end , on_metadata_inventory_move = function (pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) end , on_metadata_inventory_put = function (pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to bookshelf at " .. minetest.pos_to_string(pos)) end , on_metadata_inventory_take = function (pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) end , on_blast = function (pos) local drops = {} default.get_inventory_drops(pos, "books", drops) drops[#drops+1] = "default:bookshelf" minetest.remove_node (pos) return drops end , }) -- =================================================================== local function register_sign(material, desc, def) minetest.register_node ("default:sign_wall_" .. material, { description = desc .. " Sign", drawtype = "nodebox", tiles = {"default_sign_wall_" .. material .. ".png"} , inventory_image = "default_sign_" .. material .. ".png", wield_image = "default_sign_" .. material .. ".png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125} , wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125} , wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} , } , groups = def.groups, legacy_wallmounted = true, sounds = def.sounds, on_construct = function (pos) --local n = minetest.get_node (pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end , on_receive_fields = function (pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) local player_name = sender:get_player_name() if minetest.is_protected(pos, player_name) then minetest.record_protection_violation(pos, player_name) return end local meta = minetest.get_meta(pos) if not fields.text then return end minetest.log("action", (player_name or "") .. " wrote \"" .. fields.text .. "\" to sign at " .. minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"' .. fields.text .. '"') end , }) end -- =================================================================== register_sign("wood", "Wooden", { sounds = default.sound_wood() , groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3} }) -- =================================================================== register_sign("steel", "Steel", { sounds = default.node_sound_defaults() , groups = {cracky = 2, attached_node = 1} }) -- =================================================================== img = "default_ladder_wood.png" minetest.register_node ("default:ladder_wood", { description = "Wooden Ladder" , drawtype = "signlike" , tiles = { img } , inventory_image = img , wield_image = img , climbable = true , is_ground_content = false , paramtype = "light" , paramtype2 = "wallmounted" , sunlight_propagates = true , walkable = false , selection_box = { type = "wallmounted" } , groups = { choppy=2, oddly_breakable_by_hand=3, flammable=2 } , legacy_wallmounted = true , sounds = default.node_sound_wood_defaults() , }) -- =================================================================== img = "default_ladder_steel.png" minetest.register_node ("default:ladder_steel", { description = "Wooden Ladder" , drawtype = "signlike" , tiles = { img } , inventory_image = img , wield_image = img , climbable = true , is_ground_content = false , paramtype = "light" , paramtype2 = "wallmounted" , sunlight_propagates = true , walkable = false , selection_box = { type = "wallmounted" } , groups = { choppy = 1.5, oddly_breakable_by_hand=2.5, flammable=2 } , legacy_wallmounted = true , sounds = default.node_sound_metal_defaults() , }) -- =================================================================== img = "default_ladder_gold.png" minetest.register_node ("default:ladder_gold", { description = "Golden Ladder" , drawtype = "signlike" , tiles = { img } , inventory_image = img , wield_image = img , climbable = true , is_ground_content = false , paramtype = "light" , paramtype2 = "wallmounted" , sunlight_propagates = true , walkable = false , selection_box = { type = "wallmounted" } , groups = { choppy = 1.5, oddly_breakable_by_hand=2.5, flammable=2 } , legacy_wallmounted = true , sounds = default.node_sound_metal_defaults() , }) -- =================================================================== default.register_fence ("default:fence_wood", { description = "Wooden Fence", texture = "default_fence_wood.png", material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence ("default:fence_acacia_wood", { description = "Acacia Fence", texture = "default_fence_acacia_wood.png", material = "default:acacia_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence ("default:fence_aspen_wood", { description = "Aspen Fence", texture = "default_fence_aspen_wood.png", material = "default:aspen_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence ("default:fence_junglewood", { description = "Junglewood Fence", texture = "default_fence_junglewood.png", material = "default:junglewood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence ("default:fence_maple_wood", { description = "Maple Fence", texture = "default_fence_maple_wood.png", material = "default:aspen_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence ("default:fence_pine_wood", { description = "Pine Fence", texture = "default_fence_pine_wood.png", material = "default:pine_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== minetest.register_node ("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"} , paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3} , sounds = default.node_sound_glass_defaults() , workbench = true , }) -- =================================================================== minetest.register_node ("default:clean_super_glow_glass", { description = "Clean Super Glow Glass" , drawtype = "glasslike_framed_optional" , tiles = { "default_clean_glass.png^[colorize:#FFFF78" , "default_clean_glass_detail.png^[colorize:#FFFF78" , } , paramtype = "light" , sunlight_propagates = true , is_ground_content = false , light_source = default.LIGHT_MAX , groups = { cracky = 3, oddly_breakable_by_hand = 3 } , sounds = default.node_sound_glass_defaults() , }) -- =================================================================== minetest.register_node ("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"} , paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults() , groups = {cracky = 3} , workbench = true , }) -- =================================================================== minetest.register_node ("default:brick", { description = "Brick Block", tiles = {"default_brick.png"} , is_ground_content = false, groups = { cracky = 3 } , sounds = default.sound_stone() , workbench = true , }) -- =================================================================== -- Misc minetest.register_node ("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"} , is_ground_content = false, sounds = default.node_sound_defaults() , groups = {not_in_creative_inventory = 1} , }) -- =================================================================== minetest.register_node ("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"} , paramtype2 = "facedir", groups = {cracky = 2} , is_ground_content = false, legacy_facedir_simple = true, sounds = default.node_sound_defaults() , }) -- =================================================================== minetest.register_node ("default:nyancat_rainbow", { description = "Nyan Cat Rainbow", tiles = { "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", "default_nc_rb.png", "default_nc_rb.png" } , paramtype2 = "facedir", groups = {cracky = 2} , is_ground_content = false, sounds = default.node_sound_defaults() , }) -- =================================================================== minetest.register_node ("default:torch_ceiling", { drawtype = "mesh" , mesh = "torch_ceiling.obj" , tiles = {{ name = "default_torch_on_floor_animated.png" , animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3 } }} , paramtype = "light" , paramtype2 = "wallmounted" , sunlight_propagates = true , walkable = false , light_source = 12 , groups = { choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1 } , drop = "default:torch" , selection_box = { type = "wallmounted" , wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8} , } , sounds = default.sound_wood(), }) -- =================================================================== minetest.register_node ("default:torch_wall", { drawtype = "mesh" , mesh = "torch_wall.obj" , tiles = {{ name = "default_torch_on_floor_animated.png" , animation = { type = "vertical_frames" , aspect_w = 16, aspect_h = 16, length = 3.3 } }} , paramtype = "light" , paramtype2 = "wallmounted" , sunlight_propagates = true , walkable = false , light_source = 12 , groups = { choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1 } , drop = "default:torch" , selection_box = { type = "wallmounted" , wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8} , } , sounds = default.sound_wood(), }) reg_alias ("torches:wall", "default:torch_wall") -- =================================================================== -- Coral death near air minetest.register_abm ({ nodenames = { "default:coral_blue" , "default:coral_brown" , "default:coral_orange" , } , neighbors = { "air" } , interval = 20 , chance = 5 , catch_up = false , action = function (pos, node) minetest.set_node (pos, {name = "default:coral_skeleton"}) end , }) -- ================================================================= minetest.register_node ("default:meselamp", { description = "Mese Lamp" , drawtype = "glasslike" , is_ground_content = false , light_source = default.LIGHT_MAX - 1 , paramtype = "light" , sunlight_propagates = true , tiles = { "default_meselamp.png" } , groups = { cracky=3, oddly_breakable_by_hand=3 } , sounds = default.node_sound_glass_defaults() , }) -- ================================================================= minetest.register_node ("default:meselamp_white", { description = "Mese Lamp White" , drawtype = "glasslike" , groups = { cracky=2 } , is_ground_content = false , light_source = default.LIGHT_MAX - 1 , paramtype = "light" , sunlight_propagates = true , sounds = default.node_sound_glass_defaults() , tiles = { "jtlight.png^default_obsidian_glass.png" } , }) -- ================================================================= default.register_mesepost ("default:mese_post_light", { description = "Apple Wood Mese Post Light" , texture = "default_fence_wood.png" , material = "default:wood" , }) -- ================================================================= if false then minetest.register_node ("default:mese_post_light", { description = "Mese Post Light" , drawtype = "nodebox" , paramtype = "light" , light_source = default.LIGHT_MAX - 1 , sunlight_propagates = true , is_ground_content = false , tiles = { "default_mese_post_light_top.png" , "default_mese_post_light_top.png" , "default_mese_post_light_side_dark.png" , "default_mese_post_light_side_dark.png" , "default_mese_post_light_side.png" , "default_mese_post_light_side.png" , } , wield_image = "default_mese_post_light_side.png" , node_box = { type = "fixed" , fixed = { { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } , } , } , groups = { choppy=2, oddly_breakable_by_hand=2, flammable=2 } , sounds = default.sound_wood() , }) end -- =================================================================== default.register_mesepost ("default:mese_post_light_acacia_wood", { description = "Acacia Wood Mese Post Light" , texture = "default_fence_acacia_wood.png" , material = "default:acacia_wood" , }) -- =================================================================== default.register_mesepost ("default:mese_post_light_aspen_wood", { description = "Aspen Wood Mese Post Light" , texture = "default_fence_aspen_wood.png" , material = "default:aspen_wood" , }) -- =================================================================== default.register_mesepost ("default:mese_post_light_junglewood", { description = "Jungle Wood Mese Post Light" , texture = "default_fence_junglewood.png" , material = "default:jungle_wood" , }) -- =================================================================== default.register_mesepost ("default:mese_post_light_pine_wood", { description = "Pine Wood Mese Post Light" , texture = "default_fence_pine_wood.png" , material = "default:pine_wood" , }) -- =================================================================== minetest.register_node ("default:permafrost", { description = "Permafrost", tiles = {"default_permafrost.png"} , groups = {cracky = 3} , sounds = default.node_sound_dirt_defaults() , }) -- =================================================================== minetest.register_node ("default:permafrost_with_stones", { description = "Permafrost with Stones", tiles = {"default_permafrost.png^default_stones.png", "default_permafrost.png", "default_permafrost.png^default_stones_side.png"} , groups = {cracky = 3} , sounds = default.node_sound_gravel_defaults() , }) -- =================================================================== minetest.register_node ("default:permafrost_with_moss", { description = "Permafrost with Moss", tiles = {"default_moss.png", "default_permafrost.png", {name = "default_permafrost.png^default_moss_side.png", tileable_vertical = false}} , groups = {cracky = 3} , sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} , }), }) -- =================================================================== minetest.register_node ("default:blueberry_bush_leaves_with_berries", { description = "Blueberry Bush Leaves with Berries", drawtype = dtleaves, waving = 1, tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"} , paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3} , drop = "default:blueberries", sounds = default.sound_leaves() , node_dig_prediction = "default:blueberry_bush_leaves", after_dig_node = function (pos, oldnode, oldmetadata, digger) minetest.set_node (pos, {name = "default:blueberry_bush_leaves"}) minetest.get_node_timer(pos):start(math.random(300, 1500)) end , }) -- =================================================================== minetest.register_node ("default:blueberry_bush_leaves", { description = "Blueberry Bush Leaves", drawtype = dtleaves, waving = 1, tiles = {"default_blueberry_bush_leaves.png"} , paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1} , drop = { max_items = 1, items = { {items = {"default:blueberry_bush_sapling"} , rarity = 5} , {items = {"default:blueberry_bush_leaves"}} } } , sounds = default.sound_leaves() , on_timer = function (pos, elapsed) if minetest.get_node_light(pos) < 11 then minetest.get_node_timer(pos):start(200) else minetest.set_node (pos, {name = "default:blueberry_bush_leaves_with_berries"}) end end , }) -- =================================================================== minetest.register_node ("default:blueberry_bush_sapling", { description = "Blueberry Bush Sapling", drawtype = "plantlike", tiles = {"default_blueberry_bush_sapling.png"} , inventory_image = "default_blueberry_bush_sapling.png", wield_image = "default_blueberry_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, -- on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, 2/16, 4/16} } , groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1} , sounds = default.sound_leaves() , -- on_construct = function (pos) -- minetest.get_node_timer(pos):start(math.random(300, 1500)) -- end , on_place = function (itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:blueberry_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1} , {x = 1, y = 1, z = 1} , -- maximum interval of interior volume check 2) return itemstack end , }) default.convert_node ( "default:bush_sapling" , "default:blueberry_bush_sapling" ) -- =================================================================== minetest.register_node ("default:pine_bush_stem", { description = "Pine Bush Stem", drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_pine_bush_stem.png"} , inventory_image = "default_pine_bush_stem.png", wield_image = "default_pine_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2} , sounds = default.sound_wood() , selection_box = { type = "fixed", fixed = {-7/16, -0.5, -7/16, 7/16, 0.5, 7/16} , } , }) -- =================================================================== minetest.register_node ("default:pine_bush_needles", { description = "Pine Bush Needles", drawtype = dtleaves, waving = 1, tiles = {"default_pine_needles.png"} , paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1} , drop = { max_items = 1, items = { {items = {"default:pine_bush_sapling"} , rarity = 5} , {items = {"default:pine_bush_needles"}} } } , sounds = default.sound_leaves() , }) -- =================================================================== minetest.register_node ("default:pine_bush_sapling", { description = "Pine Bush Sapling", drawtype = "plantlike", tiles = {"default_pine_bush_sapling.png"} , inventory_image = "default_pine_bush_sapling.png", wield_image = "default_pine_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, -- on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, 2/16, 4/16} } , groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1} , sounds = default.sound_leaves() , -- on_construct = function (pos) -- minetest.get_node_timer(pos):start(math.random(300, 1500)) -- end , on_place = function (itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:pine_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1} , {x = 1, y = 1, z = 1} , -- maximum interval of interior volume check 2) return itemstack end , }) -- =================================================================== minetest.register_node ("default:dirt_with_rainforest_litter", { description = "Dirt with Rainforest Litter", tiles = { "default_rainforest_litter.png", "default_dirt.png", {name = "default_dirt.png^default_rainforest_litter_side.png", tileable_vertical = false} } , groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1} , drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4} , }), }) -- =================================================================== minetest.register_node ("default:dirt_with_coniferous_litter", { description = "Dirt with Coniferous Litter", tiles = { "default_coniferous_litter.png", "default_dirt.png", {name = "default_dirt.png^default_coniferous_litter_side.png", tileable_vertical = false} } , groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1} , drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4} , }), }) -- =================================================================== minetest.register_node ("default:dry_dirt", { description = "Dry Dirt", tiles = {"default_dry_dirt.png"} , groups = {crumbly = 3, soil = 1} , sounds = default.node_sound_dirt_defaults() , }) -- =================================================================== minetest.register_node ("default:dry_dirt_with_dry_grass", { description = "Dry Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dry_dirt.png", {name = "default_dry_dirt.png^default_dry_grass_side.png", tileable_vertical = false}} , groups = {crumbly = 3, soil = 1} , drop = "default:dry_dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4} , }), }) -- =================================================================== minetest.register_node ("default:fern_1", { description = "Fern", drawtype = "plantlike", waving = 1, tiles = {"default_fern_1.png"} , inventory_image = "default_fern_1.png", wield_image = "default_fern_1.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1} , sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-6/16, -0.5, -6/16, 6/16, -0.25, 6/16} , } , on_place = function (itemstack, placer, pointed_thing) -- place a random fern node local stack = ItemStack("default:fern_" .. math.random(1, 3)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:fern_1 " .. itemstack:get_count() - (1 - ret:get_count())) end , }) -- =================================================================== for i = 2, 3 do minetest.register_node ("default:fern_" .. i, { description = "Fern", drawtype = "plantlike", waving = 1, visual_scale = 2, tiles = {"default_fern_" .. i .. ".png"} , inventory_image = "default_fern_" .. i .. ".png", wield_image = "default_fern_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1} , drop = "default:fern_1", sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-6/16, -0.5, -6/16, 6/16, -0.25, 6/16} , } , }) end -- =================================================================== minetest.register_node ("default:marram_grass_1", { description = "Marram Grass", drawtype = "plantlike", waving = 1, tiles = {"default_marram_grass_1.png"} , inventory_image = "default_marram_grass_1.png", wield_image = "default_marram_grass_1.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1} , sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = {-6/16, -0.5, -6/16, 6/16, -0.25, 6/16} , } , on_place = function (itemstack, placer, pointed_thing) -- place a random marram grass node local stack = ItemStack("default:marram_grass_" .. math.random(1, 3)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:marram_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end , }) -- =================================================================== for i = 2, 3 do minetest.register_node ("default:marram_grass_" .. i, { description = "Marram Grass", drawtype = "plantlike", waving = 1, tiles = {"default_marram_grass_" .. i .. ".png"} , inventory_image = "default_marram_grass_" .. i .. ".png", wield_image = "default_marram_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory=1} , drop = "default:marram_grass_1", sounds = default.sound_leaves() , selection_box = { type = "fixed", fixed = { -6/16, -0.5, -6/16, 6/16, -0.25, 6/16 } , } , }) end -- =================================================================== minetest.register_node ("default:rail", { description = "Rail" , drawtype = "raillike" , tiles = { "default_rail.png" , "default_rail_curved.png" , "default_rail_t_junction.png" , "default_rail_crossing.png" , } , inventory_image = "default_rail.png" , wield_image = "default_rail.png" , paramtype = "light" , walkable = false , is_ground_content = false , -- but how to specify the dimensions for curved and sideways rails? selection_box = { type = "fixed" , fixed = { -1/2,-1/2, -1/2, 1/2, -1/2+1/16, 1/2 } , } , groups = { bendy=2, dig_immediate=2, attached_node=1 } , }) -- =================================================================== default.register_fence_rail ("default:fence_rail_wood", { description = "Apple Wood Fence Rail", texture = "default_fence_rail_wood.png", inventory_image = "default_fence_rail_overlay.png^default_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence_rail ("default:fence_rail_acacia_wood", { description = "Acacia Wood Fence Rail", texture = "default_fence_rail_acacia_wood.png", inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:acacia_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence_rail ("default:fence_rail_junglewood", { description = "Jungle Wood Fence Rail", texture = "default_fence_rail_junglewood.png", inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:junglewood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence_rail ("default:fence_rail_pine_wood", { description = "Pine Wood Fence Rail", texture = "default_fence_rail_pine_wood.png", inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:pine_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} , sounds = default.sound_wood() }) -- =================================================================== default.register_fence_rail ("default:fence_rail_aspen_wood", { description = "Aspen Wood Fence Rail", texture = "default_fence_rail_aspen_wood.png", inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "default:aspen_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2} , sounds = default.sound_wood() }) -- ================================================================= minetest.register_craftitem ("default:bread", { description = "Bread" , inventory_image = "default_bread.png" , on_use = minetest.item_eat (5) , stack_max = 99 , groups = { food_bread=1, flammable=2 } , }) -- ================================================================= node_name = "default:glowing_fungal_stone" -- minetest.register_node (node_name, { description = "Glowing Fungal Stone" , is_ground_content = true , light_source = 8 , groups = { cracky=3, stone=1 } , sounds = default.sound_stone() , paramtype = "light" , tiles = { "default_stone.png^default_glowing_fungal_stone.png" } , drop = { items = { { items = { "default:cobble" }} , { items = { "loud_walking:glowing_fungus" }} , } } , }) -- ================================================================= node_name = "default:glowing_fungus" img = "default_glowing_fungus.png" -- minetest.register_node (node_name, { description = "Glowing Fungus" , drawtype = "plantlike" , paramtype = "light" , tiles = { img } , inventory_image = img , groups = { dig_immediate=3, attached_node=1 } , }) -- ================================================================= -- Mob fence (looks like normal fence but collision is 2 high) default.register_fence (":mobs:fence_wood", { description = "Mob Fence" , texture = "default_wood.png" , material = "default:fence_wood" , sounds = default.sound_wood() , groups = { choppy=2, oddly_breakable_by_hand=2, flammable=2, } , collision_box = { type = "fixed" , fixed = { { -0.5, -0.5, -0.5, 0.5, 1.9, 0.5 } , } , } , }) -- =================================================================== -- Mob fence top (larger collisionbox to keep mobs from getting over) local mftbox = { -0.4, -1.5, -0.4, 0.4, 0.0, 0.4 } minetest.register_node (":mobs:fence_top", { description = "Mob Fence Top" , drawtype = "nodebox" , tiles = { "default_wood.png" } , paramtype = "light" , is_ground_content = false , sounds = default.sound_wood() , groups = { choppy=2, oddly_breakable_by_hand=2, flammable=2, } , node_box = { type = "fixed" , fixed = { -0.2, -0.5, -0.2, 0.2, 0, 0.2 } , } , collision_box = { type = "fixed" , fixed = mftbox , } , selection_box = { type = "fixed" , fixed = mftbox , } , }) -- =================================================================== -- End of module.