-- mods/default/functions.lua -- =================================================================== local enable_leaf_decay = minetest.setting_getbool ("enable_leaf_decay") -- =================================================================== -- Lavacooling -- default.cool_lava = function(pos, node) if node.name == "default:lava_source" then minetest.set_node(pos, {name = "default:obsidian"}) else -- Lava flowing minetest.set_node(pos, {name = "default:stone"}) end minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}) end -- =================================================================== minetest.register_abm ({ nodenames = { "default:lava_source", "default:lava_flowing" } , neighbors = { "group:water" } , catch_up = false , chance = 1 , interval = 1 , action = function (...) default.cool_lava (...) end , }) -- =================================================================== -- optimized helper to put all items in an inventory into a drops list -- function default.get_inventory_drops(pos, inventory, drops) local inv = minetest.get_meta(pos):get_inventory() local n = #drops for i = 1, inv:get_size(inventory) do local stack = inv:get_stack(inventory, i) if stack:get_count() > 0 then drops[n+1] = stack:to_table() n = n + 1 end end end -- =================================================================== -- Papyrus and cactus growing -- wrapping the functions in abm action is necessary to make overriding them possible function default.grow_cactus(pos, node) if node.param2 >= 4 then return end pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then return end pos.y = pos.y + 1 local height = 0 while node.name == "default:cactus" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 4 or node.name ~= "air" then return end minetest.set_node(pos, {name = "default:cactus"}) return true end -- =================================================================== default.grow_papyrus = function (pos, node) pos.y = pos.y - 1 local dirt_node = minetest.get_node (pos) local dirt_name = dirt_node.name local groups = minetest.registered_nodes [dirt_name].groups if groups.soil == nil or groups.soil == 0 then return end if not minetest.find_node_near (pos, 3, {"group:water"}) then return end pos.y = pos.y + 1 -- Point to papyrus again local height = 0 while node.name == "default:papyrus" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node (pos) end if height == 4 or node.name ~= "air" then return end minetest.set_node (pos, { name = "default:papyrus" }) return true end -- =================================================================== minetest.register_abm ({ nodenames = { "default:cactus" } , neighbors = { "group:sand" } , catch_up = false , chance = 83 , interval = 12 , action = function (...) default.grow_cactus (...) end }) -- =================================================================== minetest.register_abm ({ nodenames = { "default:papyrus" } , neighbors = { "group:soil" } , catch_up = false , chance = 71 , interval = 14 , action = function (...) default.grow_papyrus (...) end }) -- =================================================================== -- dig upwards -- function default.dig_up(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end -- =================================================================== -- Fence registration helper -- function default.register_fence(name, def) minetest.register_craft({ output = name .. " 4", recipe = { { def.material, 'group:stick', def.material }, { def.material, 'group:stick', def.material }, } }) local fence_texture = "default_fence_overlay.png^" .. def.texture .. "^default_fence_overlay.png^[makealpha:255,126,126" -- Allow almost everything to be overridden local default_fields = { paramtype = "light", drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, -- connect_top = -- connect_bottom = connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, {-1/16,-5/16,1/8,1/16,-3/16,1/2}}, connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, {1/8,-5/16,-1/16,1/2,-3/16,1/16}}, }, connects_to = {"group:fence", "group:wood", "group:tree"}, inventory_image = fence_texture, wield_image = fence_texture, tiles = {def.texture}, sunlight_propagates = true, is_ground_content = false, groups = {}, } for k, v in pairs(default_fields) do if not def[k] then def[k] = v end end -- Always add to the fence group, even if no group provided def.groups.fence = 1 def.texture = nil def.material = nil minetest.register_node(name, def) end -- =================================================================== -- Leaf decay -- default.after_place_leaves = function (pos, placer, itemstack, pointed_thing) end -- =================================================================== if enable_leaf_decay then default.after_place_leaves = function (pos, placer, itemstack, pointed_thing) if placer and not placer:get_player_control().sneak then local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end end -- =================================================================== default.leafdecay_trunk_cache = {} default.leafdecay_enable_cache = true -- Spread the load of finding trunks default.leafdecay_trunk_find_allow_accumulator = 0 minetest.register_globalstep(function(dtime) local finds_per_second = 5000 default.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * finds_per_second) end) -- =================================================================== minetest.register_abm ({ nodenames = {"group:leafdecay"}, neighbors = {"air", "group:liquid"}, -- A low interval and a high inverse chance spreads the load catch_up = false , chance = 5 , interval = 2 , action = function(p0, node, _, _) --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") local do_preserve = false local d = minetest.registered_nodes[node.name].groups.leafdecay if not d or d == 0 then --print("not groups.leafdecay") return end local n0 = minetest.get_node(p0) if n0.param2 ~= 0 then --print("param2 ~= 0") return end local p0_hash = nil if default.leafdecay_enable_cache then p0_hash = minetest.hash_node_position(p0) local trunkp = default.leafdecay_trunk_cache[p0_hash] if trunkp then local n = minetest.get_node(trunkp) local reg = minetest.registered_nodes[n.name] -- Assume ignore is a trunk, to make the thing -- work at the border of the active area if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then --print("cached trunk still exists") return end --print("cached trunk is invalid") -- Cache is invalid table.remove(default.leafdecay_trunk_cache, p0_hash) end end if default.leafdecay_trunk_find_allow_accumulator <= 0 then return end default.leafdecay_trunk_find_allow_accumulator = default.leafdecay_trunk_find_allow_accumulator - 1 -- Assume ignore is a trunk, to make the thing -- work at the border of the active area local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) if p1 then do_preserve = true if default.leafdecay_enable_cache then --print("caching trunk") -- Cache the trunk default.leafdecay_trunk_cache[p0_hash] = p1 end end if not do_preserve then -- Drop stuff other than the node itself local itemstacks = minetest.get_node_drops(n0.name) for _, itemname in ipairs(itemstacks) do if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then local p_drop = { x = p0.x - 0.5 + math.random(), y = p0.y - 0.5 + math.random(), z = p0.z - 0.5 + math.random(), } minetest.add_item(p_drop, itemname) end end -- Remove node minetest.remove_node(p0) nodeupdate(p0) end end }) end -- =================================================================== -- Convert dirt to something that fits the environment minetest.register_abm ({ nodenames = {"default:dirt"}, neighbors = { "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow", "group:grass", "group:dry_grass", "default:snow", } , catch_up = false , chance = 67 , interval = 6 , action = function(pos, node) -- Most likely case, half the time it's too dark for this. local above = {x = pos.x, y = pos.y + 1, z = pos.z} if (minetest.get_node_light(above) or 0) < 13 then return end -- Look for likely neighbors. local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow"}) if p2 then -- But the node needs to be under air in this case. local n2 = minetest.get_node(above) if n2 and n2.name == "air" then local n3 = minetest.get_node(p2) minetest.set_node(pos, {name = n3.name}) return end end -- Anything on top? local n2 = minetest.get_node(above) if not n2 then return end local name = n2.name -- Snow check is cheapest, so comes first. if name == "default:snow" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) -- Most likely case first. elseif minetest.get_item_group(name, "grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_grass"}) elseif minetest.get_item_group(name, "dry_grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) end end }) -- =================================================================== -- Grass and dry grass removed in darkness -- minetest.register_abm({ nodenames = { "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow", } , catch_up = false , chance = 50 , interval = 8 , action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.set_node(pos, {name = "default:dirt"}) end end }) -- =================================================================== -- Moss growth on cobble near water -- minetest.register_abm({ nodenames = {"default:cobble"}, neighbors = {"group:water"}, catch_up = false , chance = 200 , interval = 16 , action = function(pos, node) minetest.set_node(pos, {name = "default:mossycobble"}) end }) -- =================================================================== function default.can_interact_with_node (player, pos) if player then if minetest.check_player_privs (player, "protection_bypass") then return true end else return false end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if not owner or owner == "" or owner == player:get_player_name() then return true end -- Is player wielding the right key? local item = player:get_wielded_item() if item:get_name() == "default:key" then local key_meta = item:get_meta() if key_meta:get_string("secret") == "" then local key_oldmeta = item:get_metadata() if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then return false end key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) item:set_metadata("") end return meta:get_string("key_lock_secret") == key_meta:get_string("secret") end return false end -- =================================================================== -- Fence rail registration helper -- function default.register_fence_rail(name, def) minetest.register_craft({ output = name .. " 16", recipe = { { def.material, def.material }, { "", ""}, { def.material, def.material }, } }) local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture .. "^default_fence_rail_overlay.png^[makealpha:255,126,126" -- Allow almost everything to be overridden local default_fields = { paramtype = "light", drawtype = "nodebox", node_box = { type = "connected", fixed = { {-1/16, 3/16, -1/16, 1/16, 5/16, 1/16}, {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16} }, -- connect_top = -- connect_bottom = connect_front = { {-1/16, 3/16, -1/2, 1/16, 5/16, -1/16}, {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}}, connect_left = { {-1/2, 3/16, -1/16, -1/16, 5/16, 1/16}, {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}}, connect_back = { {-1/16, 3/16, 1/16, 1/16, 5/16, 1/2}, {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}}, connect_right = { {1/16, 3/16, -1/16, 1/2, 5/16, 1/16}, {1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}, }, connects_to = {"group:fence", "group:wall"}, inventory_image = fence_rail_texture, wield_image = fence_rail_texture, tiles = {def.texture}, sunlight_propagates = true, is_ground_content = false, groups = {}, } for k, v in pairs(default_fields) do if def[k] == nil then def[k] = v end end -- Always add to the fence group, even if no group provided def.groups.fence = 1 def.texture = nil def.material = nil minetest.register_node(name, def) end -- =================================================================== -- -- Mese post registration helper -- function default.register_mesepost (name, def) minetest.register_craft ({ output = name .. " 4" , recipe = { { '', 'default:glass', '' } , { 'default:mese_crystal' , 'default:mese_crystal' , 'default:mese_crystal' } , {'' , def.material , '' } , } }) local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0" local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0" -- Allow almost everything to be overridden local default_fields = { wield_image = post_texture, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } , }, }, paramtype = "light", tiles = { def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture } , -- use_texture_alpha = "opaque", light_source = default.LIGHT_MAX, sunlight_propagates = true, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), } for k, v in pairs (default_fields) do if def [k] == nil then def [k] = v end end def.texture = nil def.material = nil minetest.register_node (name, def) end -- =================================================================== -- End of file.