default.chest_formspec = "size[8,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) function default.get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) return formspec end local function has_locked_chest_privilege (meta, player) local plname = player:get_player_name() if minetest.check_player_privs (plname, "protection_bypass") then return true end if plname ~= meta:get_string ("owner") then return false end return true end local params_chest = { description = "Chest", tiles = { "default_chest_top.jpg" , "default_chest_top.jpg" , "default_chest_side.jpg" , "default_chest_side.jpg" , "default_chest_side.jpg" , "default_chest_front.jpg" , } , paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string ("formspec",default.chest_formspec) meta:set_string ("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, on_rightclick = function (pos, node, clicker) end , } local params_chest_locked = { description = "Locked Chest", tiles = { "default_chest_top.jpg" , "default_chest_top.jpg" , "default_chest_side.jpg" , "default_chest_side.jpg" , "default_chest_side.jpg" , "default_chest_lock.jpg" , } , paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function (pos, player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty ("main") and has_locked_chest_privilege (meta, player) end, allow_metadata_inventory_move = function (pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta (pos) if not has_locked_chest_privilege (meta, player) then return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then return 0 end return stack:get_count() end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked chest at "..minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", default.get_locked_chest_formspec(pos) ) end end, } default.register_chest = function (nodename, def) local params if (ocutil.ends_with (nodename, "_locked")) then params = ocutil.clone_table (params_chest_locked) else params = ocutil.clone_table (params_chest) end for k,v in pairs (def) do params [k] = v end params.groups.chest = 1 if ocutil.starts_with (nodename, ":") then nodename = string.gsub (nodename, ":", "", 1) end if ocutil.str_omits (nodename, ":") then nodename = "default:" .. nodename end if ocutil.starts_with (nodename, "default:mesechest") then minetest.register_node (nodename, params) else ocutil.safe_register_node (nodename, params) end end default.register_chest ("chest" , {}) default.register_chest ("chest_locked" , {}) minetest.register_abm ({ nodenames = { "group:chest" }, interval = 1.0 , chance = 1 , catch_up = false , action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta (pos) if meta == nil or meta:get_string ("formspec") == "" or meta:get_string ("formspec") == nil then meta:set_string("formspec",default.chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end end, })