Mod name: Total Travelnet Purpose: Teleporter networks that allow players to choose a destina- tion out of a list. For license information, see "LICENSE". ---------------------------------------------------------------------- OldCoder changes: For OldCoder changes, see "oldcoder.txt". ---------------------------------------------------------------------- Pre-OldCoder Changelog: 22.07.17: * Fixed bug with locked travelnets being removed from the network due to not being recognized. 30.08.16: * If the station the traveller just travelled to no longer exists, the player is sent back to the station where he/she came from. 30.08.16: * Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder). Still requires the travelnet_attach-priv. 05.10.14: * Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile. If you want to use this, set travelnet.enable_abm = true in config.lua and edit the interval in the abm to suit your needs. 19.11.13: * moved doors and travelnet definition into an extra file - moved configuration to config.lua 05.08.13: * fixed possible crash when the node in front of the travelnet is unknown 26.06.13: * added inventory image for elevator (created by VanessaE) 21.06.13: * bugfix: wielding an elevator while digging a door caused the elevator_top to be placed * leftover floating elevator_top nodes can be removed by placing a new travelnet:elevator underneath them and removing that afterwards * homedecor-doors are now opened and closed correctly as well * removed nodes that are not intended for manual use from creative inventory * improved naming of station levels for the elevator 21.06.13: * elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes * elevator stations are named automaticly 20.06.13: * doors can be opened and closed from inside the travelnet box/elevator * the elevator can only move vertically; the network name is defined by its x and z coordinate 13.06.13: * bugfix * elevator added (written by kpoppel) and placed into extra file * elevator doors added * groups changed to avoid accidental dig/drop on dig of node beneath * added new priv travelnet_remove for digging of boxes owned by other players * only the owner of a box or players with the travelnet_remove priv can now dig it - entering your own name as owner_name does no longer abort setup 22.03.13: * added automatic detection if yaw can be set * beam effect is disabled by default 20.03.13: * added inventory image provided by VanessaE * fixed bug that made it impossible to remove stations from the net * if the station a player beamed to no longer exists, the station will be removed automaticly * with the travelnet_attach priv, you can now attach your box to the nets of other players * in newer versions of Minetest, the players yaw is set so that he/she looks out of the receiving box * target list is now centered if there are less than 9 targets