# Mock TNT This Minetest mod provides TNT that only affects entities not nodes. ## Differences from regular TNT * Does not destroy nodes (blocks) * Does not cause fire * Causes "Blind" and "Slow" conditions temporarily (if playereffects is installed) * Does not ignite nearby TNT (*may in a later version*) ### Similarities to regular TNT * Causes knockback: pushes player away from explosion by 1 (*may be increased in a later version*) * Reduces HP of entities in range. ## Installation * Place in .minetest/mods/ (or the mods/ subfolder in your game). * Set `enable_tnt = false` in your minetest.conf * This mod requires the tnt mod, and the playereffects mod is recommended. ## Usage Settings: The only settings used are `enable_tnt` and `tnt_radius` that are documented in the tnt mod (required), but the `enable_tnt` setting impacts the mock_tnt as described below (for more documentation see settingtypes.txt in minetest_game which is the origin of the tnt mod). Modes: * `enable_tnt = false` (recommended): This mod will define gunpowder and mock_tnt even if enable_tnt is false. - Generally, unless you set it to false, there is no point in using the mock_tnt mod except as described below for worlds that used it before. * `enable_tnt = true` (fallback mode): mock_tnt still is defined but has no recipe. This behavior is useful if you are re-enabling regular TNT for a world that contains mock_tnt already. - The caption will say "Unknown Explosive" (mock_tnt:mock_tnt) and the texture will be a parody texture of "unknown item" texture (with a fuse added) so it can coexist separately from TNT when TNT is enabled. ## Known Issues See .