-- nondestructive replacement for tnt -- uses some code from minetest\games\default\mods\tnt\init.lua mock_tnt = {} -- Default to enabled when in singleplayer local enable_tnt = minetest.setting_getbool("enable_tnt") if enable_tnt == nil then enable_tnt = minetest.is_singleplayer() end local loss_prob = {} loss_prob["default:cobble"] = 3 loss_prob["default:dirt"] = 4 local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) -- Fill a list with data for content IDs, after all nodes are registered local cid_data = {} minetest.after(0, function() for name, def in pairs(minetest.registered_nodes) do cid_data[minetest.get_content_id(name)] = { name = name, drops = def.drops, flammable = def.groups.flammable, on_blast = def.on_blast, } end end) local function notify(name, retcode) if(retcode == false) then minetest.chat_send_player(name, "You did not suffer any ill effects.") -- else -- NOTE: tostring(retcode) is just a number, and debuff countdowns are automatically shown on right anyway -- minetest.chat_send_player(name, "You temporarily suffer from "..tostring(retcode)) end end if (minetest.global_exists("playereffects")) then dofile(minetest.get_modpath(minetest.get_current_modname()).."/playereffects.lua") end local function apply_flashbang_debuffs(player) if (minetest.global_exists("playereffects")) then -- see also /usr/local/share/minetest/games/ENLIVEN/mods/playereffects/examples.lua local ret = playereffects.apply_effect_type("blind", 10, player) notify(player:get_player_name(), ret) local ret = playereffects.apply_effect_type("low_speed", 12, player) notify(player:get_player_name(), ret) end end local function rand_pos(center, pos, radius) local def local reg_nodes = minetest.registered_nodes local i = 0 repeat -- Give up and use the center if this takes too long if i > 4 then pos.x, pos.z = center.x, center.z break end pos.x = center.x + math.random(-radius, radius) pos.z = center.z + math.random(-radius, radius) def = reg_nodes[minetest.get_node(pos).name] i = i + 1 until def and not def.walkable end local function eject_drops(drops, pos, radius) local drop_pos = vector.new(pos) for _, item in pairs(drops) do local count = math.min(item:get_count(), item:get_stack_max()) while count > 0 do local take = math.max(1,math.min(radius * radius, count, item:get_stack_max())) rand_pos(pos, drop_pos, radius) local dropitem = ItemStack(item) dropitem:set_count(take) local obj = minetest.add_item(drop_pos, dropitem) if obj then obj:get_luaentity().collect = true obj:setacceleration({x = 0, y = -10, z = 0}) obj:setvelocity({x = math.random(-3, 3), y = math.random(0, 10), z = math.random(-3, 3)}) end count = count - take end end end local function add_drop(drops, item) item = ItemStack(item) local name = item:get_name() if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then return end local drop = drops[name] if drop == nil then drops[name] = item else drop:set_count(drop:get_count() + item:get_count()) end end local function calc_velocity(pos1, pos2, old_vel, power) -- Avoid errors caused by a vector of zero length if vector.equals(pos1, pos2) then return old_vel end local vel = vector.direction(pos1, pos2) vel = vector.normalize(vel) vel = vector.multiply(vel, power) -- Divide by distance local dist = vector.distance(pos1, pos2) dist = math.max(dist, 1) vel = vector.divide(vel, dist) -- Add old velocity if old_vel then vel = vector.add(vel, old_vel) -- would crash on nil value (entity dead?) end -- randomize it a bit vel = vector.add(vel, { x = math.random() - 0.5, y = math.random() - 0.5, z = math.random() - 0.5, }) -- Limit to terminal velocity dist = vector.length(vel) if dist > 250 then vel = vector.divide(vel, dist / 250) end return vel end local function entity_physics(pos, radius, drops) local objs = minetest.get_objects_inside_radius(pos, radius) for _, obj in pairs(objs) do local obj_pos = obj:getpos() local dist = math.max(1, vector.distance(pos, obj_pos)) local damage = (4 / dist) * radius if obj:is_player() then -- currently the engine has no method to set -- player velocity. See #2960 -- instead, we knock the player back 1.0 node, and slightly upwards local dir = vector.normalize(vector.subtract(obj_pos, pos)) local moveoff = vector.multiply(dir, dist + 1.0) local newpos = vector.add(pos, moveoff) newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) obj:setpos(newpos) obj:set_hp(obj:get_hp() - damage) else local do_damage = true local do_knockback = true local entity_drops = {} local luaobj = obj:get_luaentity() local objdef = minetest.registered_entities[luaobj.name] if objdef and objdef.on_blast then do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) end if do_knockback then local obj_vel = nil if obj.get_velocity then obj_vel = obj:get_velocity() elseif obj.getvelocity then -- may return nil in newer versions -- (So check for get_velocity first!) obj_vel = obj:getvelocity() end obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) end if do_damage then if not obj:get_armor_groups().immortal then obj:punch(obj, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = damage}, }, nil) end end for _, item in pairs(entity_drops) do add_drop(drops, item) end end end end local function add_effects(pos, radius, drops) minetest.add_particle({ pos = pos, velocity = vector.new(), acceleration = vector.new(), expirationtime = 0.4, size = radius * 10, collisiondetection = false, vertical = false, texture = "mock_tnt_boom.png", }) minetest.add_particlespawner({ amount = 64, time = 0.5, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x = -10, y = -10, z = -10}, maxvel = {x = 10, y = 10, z = 10}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, maxexptime = 2.5, minsize = radius * 3, maxsize = radius * 5, texture = "mock_tnt_smoke.png", }) -- we just dropped some items. Look at the items entities and pick -- one of them to use as texture local texture = "mock_tnt_blast.png" --fallback texture if drops ~= nil then local most = 0 for name, stack in pairs(drops) do local count = stack:get_count() if count > most then most = count local def = minetest.registered_nodes[name] if def and def.tiles and def.tiles[1] then texture = def.tiles[1] end end end end minetest.add_particlespawner({ amount = 64, time = 0.1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x = -3, y = 0, z = -3}, maxvel = {x = 3, y = 5, z = 3}, minacc = {x = 0, y = -10, z = 0}, maxacc = {x = 0, y = -10, z = 0}, minexptime = 0.8, maxexptime = 2.0, minsize = radius * 0.66, maxsize = radius * 2, texture = texture, collisiondetection = true, }) end function mock_tnt.burn(pos, nodename) local name = nodename or minetest.get_node(pos).name local group = minetest.get_item_group(name, "mock_tnt") if group > 0 then minetest.sound_play("tnt_ignite", {pos = pos}) minetest.set_node(pos, {name = name .. "_burning"}) minetest.get_node_timer(pos):start(1) elseif name == "tnt:gunpowder" then minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) end end local function UNUSED_mock_tnt_explode(pos, radius, ignore_protection, ignore_on_blast) -- NOTE: register_tnt def param and register_tnt itself leave ignore_protection undefined -- which translates to false below. pos = vector.round(pos) -- scan for adjacent TNT nodes first, and enlarge the explosion local vm1 = VoxelManip() local p1 = vector.subtract(pos, 2) local p2 = vector.add(pos, 2) local minp, maxp = vm1:read_from_map(p1, p2) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm1:get_data() local count = 0 local c_tnt = minetest.get_content_id("mock_tnt:mock_tnt") local c_tnt_burning = minetest.get_content_id("mock_tnt:mock_tnt_burning") local c_tnt_boom = minetest.get_content_id("mock_tnt:boom") local c_air = minetest.get_content_id("air") for z = pos.z - 2, pos.z + 2 do for y = pos.y - 2, pos.y + 2 do local vi = a:index(pos.x - 2, y, z) for x = pos.x - 2, pos.x + 2 do local cid = data[vi] if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then count = count + 1 data[vi] = c_air end vi = vi + 1 end end end vm1:set_data(data) vm1:write_to_map() -- recalculate new radius radius = math.floor(radius * math.pow(count, 1/3)) -- perform the explosion local vm = VoxelManip() local pr = PseudoRandom(os.time()) p1 = vector.subtract(pos, radius) p2 = vector.add(pos, radius) minp, maxp = vm:read_from_map(p1, p2) a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) data = vm:get_data() local drops = {} local on_blast_queue = {} local c_fire = minetest.get_content_id("fire:basic_flame") -- for z = -radius, radius do -- for y = -radius, radius do -- local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) -- for x = -radius, radius do -- local r = vector.length(vector.new(x, y, z)) -- if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then -- local cid = data[vi] -- local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} -- if cid ~= c_air then -- data[vi] = destroy(drops, p, cid, c_air, c_fire, -- on_blast_queue, ignore_protection, -- ignore_on_blast) -- end -- end -- vi = vi + 1 -- end -- end -- end -- vm:set_data(data) -- vm:write_to_map() -- vm:update_map() -- vm:update_liquids() -- call check_single_for_falling for everything within 1.5x blast radius for y = -radius * 1.5, radius * 1.5 do for z = -radius * 1.5, radius * 1.5 do for x = -radius * 1.5, radius * 1.5 do local rad = {x = x, y = y, z = z} local s = vector.add(pos, rad) local r = vector.length(rad) if r / radius < 1.4 then minetest.check_single_for_falling(s) end end end end for _, queued_data in pairs(on_blast_queue) do local dist = math.max(1, vector.distance(queued_data.pos, pos)) local intensity = (radius * radius) / (dist * dist) local node_drops = queued_data.on_blast(queued_data.pos, intensity) if node_drops then for _, item in pairs(node_drops) do add_drop(drops, item) end end end return drops, radius end function mock_tnt.boom(pos, def) minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) minetest.set_node(pos, {name = "mock_tnt:boom"}) -- local drops, radius = mock_tnt_explode(pos, def.radius, def.ignore_protection, -- def.ignore_on_blast) -- append entity drops -- local damage_radius = (radius / def.radius) * def.damage_radius local drops = {} local radius = def.damage_radius local damage_radius = def.damage_radius entity_physics(pos, damage_radius, drops) local objs = minetest.get_objects_inside_radius(pos, radius) for _, obj in pairs(objs) do local obj_pos = obj:getpos() local dist = math.max(1, vector.distance(pos, obj_pos)) local damage = (4 / dist) * radius if obj:is_player() then apply_flashbang_debuffs(obj) end end if not def.disable_drops then eject_drops(drops, pos, radius) end add_effects(pos, radius, drops) -- add_effects_nodrops(pos, damage_radius) end minetest.register_node("mock_tnt:boom", { drawtype = "airlike", light_source = default.LIGHT_MAX, walkable = false, drop = "", groups = {dig_immediate = 3}, on_construct = function(pos) minetest.get_node_timer(pos):start(0.4) end, on_timer = function(pos, elapsed) minetest.remove_node(pos) end, -- unaffected by explosions on_blast = function() end, }) function mock_tnt.register_tnt(def) local name if not def.name:find(':') then name = "mock_tnt:" .. def.name else name = def.name def.name = def.name:match(":([%w_]+)") end if not def.tiles then def.tiles = {} end local tnt_top = def.tiles.top or def.name .. "_top.png" local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" local tnt_side = def.tiles.side or def.name .. "_side-blank.png" local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" local all_tiles = { tnt_top, tnt_bottom, tnt_side } if def.all_tiles then all_tiles = def.all_tiles end if not def.damage_radius then def.damage_radius = def.radius * 2 end -- if "not" since only make fake if real does not exist: -- if not enable_tnt then minetest.register_node(":" .. name, { description = def.description, tiles = all_tiles, is_ground_content = false, groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, sounds = default.node_sound_sand_defaults(), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.set_node(pos, {name = name .. "_burning"}) end end, on_blast = function(pos, intensity) minetest.after(0.1, function() mock_tnt.boom(pos, def) end) end, mesecons = {effector = {action_on = function(pos) mock_tnt.boom(pos, def) end } }, on_burn = function(pos) minetest.set_node(pos, {name = name .. "_burning"}) end, on_ignite = function(pos, igniter) minetest.set_node(pos, {name = name .. "_burning"}) end, }) -- end minetest.register_node(":" .. name .. "_burning", { tiles = { { name = tnt_burning, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1, } }, tnt_bottom, tnt_side }, light_source = 5, drop = "", sounds = default.node_sound_sand_defaults(), groups = {falling_node = 1}, on_timer = function(pos, elapsed) mock_tnt.boom(pos, def) end, -- unaffected by explosions on_blast = function() end, on_construct = function(pos) minetest.sound_play("tnt_ignite", {pos = pos}) minetest.get_node_timer(pos):start(4) minetest.check_for_falling(pos) end, }) end -- minetest.register_node( "mock_tnt:mock_tnt", { -- description = "Flashbang", -- tiles = { "mock_tnt_top.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png", "mock_tnt_sides.png" }, -- is_ground_content = true, -- groups = {cracky = 1, level = 2}, -- sounds = default.node_sound_sand_defaults(), -- }) mock_tnt.register_tnt({ name = "mock_tnt:mock_tnt", description = "Flashbang", radius = tnt_radius, -- all_tiles = { "mock_tnt_top.png", "mock_tnt_bottom.png", "mock_tnt_side-blank.png", "mock_tnt_side-blank.png", "mock_tnt_side.png", "mock_tnt_side.png" }, -- could also be top,bottom,east,east,north,north -- or top,bottom,side }) -- Only when "not" to not overlap tnt mod: if not enable_tnt then minetest.register_alias("tnt:tnt", "mock_tnt:mock_tnt") minetest.register_craft({ output = "mock_tnt:mock_tnt", recipe = { {"group:wood", "tnt:gunpowder", "group:wood"}, {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, {"group:wood", "tnt:gunpowder", "group:wood"} } }) minetest.register_abm({ label = "mock_tnt ignition", nodenames = {"group:tnt", "tnt:gunpowder"}, neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing", "default:torch", "fire:permanent_flame"}, interval = 4, chance = 1, action = function(pos, node) mock_tnt.burn(pos, node.name) end, }) end -- ALREADY DONE by minetest_game tnt mod even if tnt_enable is false: -- minetest.register_node("tnt:gunpowder_burning", { -- drawtype = "raillike", -- paramtype = "light", -- sunlight_propagates = true, -- walkable = false, -- light_source = 5, -- tiles = {{ -- name = "mock_tnt_gunpowder_burning_straight_animated.png", -- animation = { -- type = "vertical_frames", -- aspect_w = 16, -- aspect_h = 16, -- length = 1, -- } -- }, -- { -- name = "mock_tnt_gunpowder_burning_curved_animated.png", -- animation = { -- type = "vertical_frames", -- aspect_w = 16, -- aspect_h = 16, -- length = 1, -- } -- }, -- { -- name = "mock_tnt_gunpowder_burning_t_junction_animated.png", -- animation = { -- type = "vertical_frames", -- aspect_w = 16, -- aspect_h = 16, -- length = 1, -- } -- }, -- { -- name = "mock_tnt_gunpowder_burning_crossing_animated.png", -- animation = { -- type = "vertical_frames", -- aspect_w = 16, -- aspect_h = 16, -- length = 1, -- } -- }}, -- selection_box = { -- type = "fixed", -- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, -- }, -- drop = "", -- groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, -- sounds = default.node_sound_leaves_defaults(), -- on_timer = function(pos, elapsed) -- for dx = -1, 1 do -- for dz = -1, 1 do -- for dy = -1, 1 do -- if not (dx == 0 and dz == 0) then -- mock_tnt.burn({ -- x = pos.x + dx, -- y = pos.y + dy, -- z = pos.z + dz, -- }) -- end -- end -- end -- end -- minetest.remove_node(pos) -- end, -- -- unaffected by explosions -- on_blast = function() end, -- on_construct = function(pos) -- minetest.sound_play("mock_tnt_gunpowder_burning", {pos = pos, gain = 2}) -- minetest.get_node_timer(pos):start(1) -- end, -- }) -- -- minetest.register_craft({ -- output = "tnt:gunpowder 5", -- type = "shapeless", -- recipe = {"default:coal_lump", "default:gravel"} -- }) -- minetest.register_node("tnt:gunpowder", { -- description = "Gun Powder", -- drawtype = "raillike", -- paramtype = "light", -- is_ground_content = false, -- sunlight_propagates = true, -- walkable = false, -- tiles = {"mock_tnt_gunpowder_straight.png", "mock_tnt_gunpowder_curved.png", "mock_tnt_gunpowder_t_junction.png", "mock_tnt_gunpowder_crossing.png"}, -- inventory_image = "mock_tnt_gunpowder_inventory.png", -- wield_image = "mock_tnt_gunpowder_inventory.png", -- selection_box = { -- type = "fixed", -- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, -- }, -- groups = {dig_immediate = 2, attached_node = 1, flammable = 5, -- connect_to_raillike = minetest.raillike_group("gunpowder")}, -- sounds = default.node_sound_leaves_defaults(), -- -- on_punch = function(pos, node, puncher) -- if puncher:get_wielded_item():get_name() == "default:torch" then -- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) -- end -- end, -- on_blast = function(pos, intensity) -- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) -- end, -- on_burn = function(pos) -- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) -- end, -- on_ignite = function(pos, igniter) -- minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) -- end, -- })