local function top_face(pointed_thing) if not pointed_thing then return end return pointed_thing.above.y > pointed_thing.under.y end function mapop.sit(pos, node, clicker, pointed_thing) if not top_face(pointed_thing) then return end local player_name = clicker:get_player_name() local objs = minetest.get_objects_inside_radius(pos, 0.1) local vel = clicker:get_player_velocity() local ctrl = clicker:get_player_control() for _, obj in pairs(objs) do if obj:is_player() and obj:get_player_name() ~= player_name then return end end if default.player_attached[player_name] then pos.y = pos.y - 0.5 clicker:setpos(pos) clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) clicker:set_physics_override(1, 1, 1) default.player_attached[player_name] = false default.player_set_animation(clicker, "stand", 30) elseif not default.player_attached[player_name] and node.param2 <= 3 and not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0}) clicker:set_physics_override(0, 0, 0) clicker:setpos(pos) default.player_attached[player_name] = true default.player_set_animation(clicker, "sit", 30) if node.param2 == 0 then clicker:set_look_yaw(3.15) elseif node.param2 == 1 then clicker:set_look_yaw(7.9) elseif node.param2 == 2 then clicker:set_look_yaw(6.28) elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end end end function mapop.sit_dig(pos, digger) for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do if player:is_player() and default.player_attached[player:get_player_name()] then return false end end return true end mapop.window_operate = function( pos, old_node_state_name, new_node_state_name ) local offsets = {-1,1,-2,2,-3,3}; local stop_up = 0; local stop_down = 0; for i,v in ipairs(offsets) do local node = minetest.get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } ); if( node and node.name and node.name==old_node_state_name and ( (v > 0 and stop_up == 0 ) or (v < 0 and stop_down == 0 ))) then minetest.add_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2}) -- found a diffrent node - no need to search further up elseif( v > 0 and stop_up == 0 ) then stop_up = 1; elseif( v < 0 and stop_down == 0 ) then stop_down = 1; end end end --[[ minetest.register_abm({ nodenames = {"mapop:table_wood"}, interval = 1, --This will be checked every second action = function(pos, node, active_object_count, active_object_count_wider) if pos then if minetest.get_item_group(minetest.get_node({x = pos.x+1, y = pos.y, z = pos.z}).name, "table") == 1 and minetest.get_item_group(minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z}).name, "table") == 1 then minetest.set_node(pos, {name = "mapop:table_c2_wood"}) elseif minetest.get_item_group(minetest.get_node({x = pos.x, y = pos.y, z = pos.z+1}).name, "table") == 1 and minetest.get_item_group(minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1}).name, "table") == 1 then minetest.set_node(pos, {name = "mapop:table_c2_wood"}) end end end }) --]] function mapop.check_table(pos, material, check_this, check_others) if pos then local north_table = minetest.get_node({x = pos.x, y = pos.y, z = pos.z+1}) local north_table_exists = minetest.get_item_group(north_table.name, "table") == 1 local east_table = minetest.get_node({x = pos.x+1, y = pos.y, z = pos.z}) local east_table_exists = minetest.get_item_group(east_table.name, "table") == 1 local south_table = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1}) local south_table_exists = minetest.get_item_group(south_table.name, "table") == 1 local west_table = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z}) local west_table_exists = minetest.get_item_group(west_table.name, "table") == 1 if check_this then if north_table_exists and east_table_exists and south_table_exists and west_table_exists then minetest.set_node(pos, {name = "mapop:table_center_"..material}) elseif east_table_exists and west_table_exists then if north_table_exists then minetest.set_node(pos, {name = "mapop:table_c_"..material, param2 = 3}) elseif south_table_exists then minetest.set_node(pos, {name = "mapop:table_c_"..material, param2 = 1}) else minetest.set_node(pos, {name = "mapop:table_center_"..material}) end elseif north_table_exists and south_table_exists then if east_table_exists then minetest.set_node(pos, {name = "mapop:table_c_"..material, param2 = 0}) elseif west_table_exists then minetest.set_node(pos, {name = "mapop:table_c_"..material, param2 = 2}) else minetest.set_node(pos, {name = "mapop:table_center_"..material}) end elseif north_table_exists ~= east_table_exists ~= south_table_exists ~= west_table_exists then local facedir if north_table_exists then facedir = 3 elseif east_table_exists then facedir = 0 elseif south_table_exists then facedir = 1 else facedir = 2 end minetest.set_node(pos, {name = "mapop:table_c_"..material, param2 = facedir}) else minetest.set_node(pos, {name = "mapop:table_"..material}) end end if check_others then if north_table_exists then if north_table.name:sub(24, 31) == "_center_" then mapop.check_table({x = pos.x, y = pos.y, z = pos.z+1}, north_table.name:sub(32), true, false) elseif north_table.name:sub(24, 26) == "_c_" then mapop.check_table({x = pos.x, y = pos.y, z = pos.z+1}, north_table.name:sub(27), true, false) else mapop.check_table({x = pos.x, y = pos.y, z = pos.z+1}, north_table.name:sub(25), true, false) end end if east_table_exists then if east_table.name:sub(24, 31) == "_center_" then mapop.check_table({x = pos.x+1, y = pos.y, z = pos.z}, east_table.name:sub(32), true, false) elseif east_table.name:sub(24, 26) == "_c_" then mapop.check_table({x = pos.x+1, y = pos.y, z = pos.z}, east_table.name:sub(27), true, false) else mapop.check_table({x = pos.x+1, y = pos.y, z = pos.z}, east_table.name:sub(25), true, false) end end if south_table_exists then if south_table.name:sub(24, 31) == "_center_" then mapop.check_table({x = pos.x, y = pos.y, z = pos.z-1}, south_table.name:sub(32), true, false) elseif south_table.name:sub(24, 26) == "_c_" then mapop.check_table({x = pos.x, y = pos.y, z = pos.z-1}, south_table.name:sub(27), true, false) else mapop.check_table({x = pos.x, y = pos.y, z = pos.z-1}, south_table.name:sub(25), true, false) end end if west_table_exists then if west_table.name:sub(24, 31) == "_center_" then mapop.check_table({x = pos.x-1, y = pos.y, z = pos.z}, west_table.name:sub(32), true, false) elseif west_table.name:sub(24, 26) == "_c_" then mapop.check_table({x = pos.x-1, y = pos.y, z = pos.z}, west_table.name:sub(27), true, false) else mapop.check_table({x = pos.x-1, y = pos.y, z = pos.z}, west_table.name:sub(25), true, false) end end end end end