-- Creates loot vaults local mts = loot.modpath .. "loot_vault.mts" minetest.register_on_generated(function(minp, maxp, seed) if maxp.y < -10 then return end local do_gen = seed % 131 == 0 if not do_gen then return end local face = tostring((seed % 4) * 90) local candidates = minetest.find_nodes_in_area_under_air(minp, maxp, "group:soil") local choice = candidates[1] if not choice then return end local base = vector.add(choice, {x=-7, y=-13, z=-7}) minetest.log("action", "Generating loot vault at " .. minetest.pos_to_string(base)) minetest.place_schematic(base, mts, face, { ["default:chest"] = "loot:loot_node" }, true) end)