minetest.set_gen_notify("dungeon") minetest.register_on_generated(function(minp, maxp, blockseed) local notif = minetest.get_mapgen_object("gennotify") if not notif then return end local locations = notif.dungeon if not locations then return end for i, location in ipairs(locations) do if math.random(3) == 1 then minetest.add_node(location, { name = "loot:loot_node" }) end end end)