loot.register_loot( { weights = { generic = 50 }, payload = { stack = ItemStack("default:acacia_sapling") }, }) loot.register_loot( { weights = { generic = 200 }, payload = { stack = ItemStack("default:apple"), min_size = 1, max_size = 20, }, }) loot.register_loot( { weights = { generic = 500 }, payload = { stack = ItemStack("default:copper_ingot"), min_size = 1, max_size = 10, }, }) loot.register_loot( { weights = { generic = 500 }, payload = { stack = ItemStack("default:copper_lump"), min_size = 1, max_size = 10, }, }) loot.register_loot( { weights = { generic = 100, valuable = 100, }, payload = { stack = ItemStack("default:diamond"), min_size = 1, max_size = 5, }, }) loot.register_loot( { weights = { generic = 200, valuable = 200, }, payload = { stack = ItemStack("default:gold_ingot"), min_size = 1, max_size = 10, }, }) loot.register_loot( { weights = { generic = 200, valuable = 200, }, payload = { stack = ItemStack("default:gold_lump"), min_size = 1, max_size = 5, }, }) loot.register_loot( { weights = { generic = 500 }, payload = { stack = ItemStack("default:steel_ingot"), min_size = 1, max_size = 10, }, }) loot.register_loot( { weights = { generic = 500 }, payload = { stack = ItemStack("default:iron_lump"), min_size = 1, max_size = 10, }, }) loot.register_loot( { weights = { generic = 200, valuable = 200, }, payload = { stack = ItemStack("default:mese_crystal"), min_size = 1, max_size = 20, }, }) loot.register_loot( { weights = { generic = 20, valuable = 20, }, payload = { stack = ItemStack("default:mese"), min_size = 1, max_size = 5, }, }) loot.register_loot( { weights = { generic = 100 }, payload = { stack = ItemStack("default:obsidian"), min_size = 1, max_size = 30, }, }) if not minetest.get_modpath("farming") then return end loot.register_loot( { weights = { generic = 200 }, payload = { stack = ItemStack("farming:bread"), min_size = 1, max_size = 50, }, }) loot.register_loot( { weights = { generic = 200 }, payload = { stack = ItemStack("farming:seed_cotton"), min_size = 1, max_size = 50, }, }) loot.register_loot( { weights = { generic = 200 }, payload = { stack = ItemStack("farming:seed_wheat"), min_size = 1, max_size = 50, }, })