--[[ lantern mod - formerly mod "Torch Mod" ====================== (c) Copyright BlockMen (2013-2015) (C) Copyright sofar (2016) (C) Copyright tobyplowy (aka toby109tt) (2017) this mod adds lanterns License: ~~~~~~~~ (c) Copyright BlockMen (2013-2015) Textures and Meshes/Models: CC-BY 3.0 tobyplowy (aka toby109tt) Code: Licensed under the GNU LGPL version 2.1 or higher. You can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt --]] minetest.register_node("decoblocks:lantern", { description = "Lantern", drawtype = "mesh", mesh = "lantern_floor.obj", inventory_image = "decoblocks_lantern_item.png", wield_image = "decoblocks_lantern_item.png", tiles = {{ name = "decoblocks_lantern.png", animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.3} }}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, liquids_pointable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1}, drop = "decoblocks:lantern", selection_box = { type = "wallmounted", wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8}, }, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if def and def.on_rightclick and ((not placer) or (placer and not placer:get_player_control().sneak)) then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end local above = pointed_thing.above local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above)) local fakestack = itemstack if wdir == 0 then fakestack:set_name("decoblocks:lantern_ceiling") elseif wdir == 1 then fakestack:set_name("decoblocks:lantern") else fakestack:set_name("decoblocks:lantern_wall") end itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir) itemstack:set_name("decoblocks:lantern") return itemstack end }) minetest.register_abm({ nodenames = {"decoblocks:lantern", "decoblocks:lantern_ceiling"}, interval = 5, chance = 1, action = function(pos, node) if minetest.get_timeofday() <= 0.6 and minetest.get_timeofday() >= 0.2 then return end minetest.add_particle({ pos = {x=pos.x, y=pos.y, z=pos.z}, velocity = {x=0, y=0, z=0}, acceleration = {x=0, y=0, z=0}, expirationtime = 5, size = 15, collisiondetection = false, collisionremoval = false, vertical = true, texture = "mapgen_glow.png", animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.00}, glow = 9 }) end }) minetest.register_node("decoblocks:lantern_wall", { drawtype = "mesh", mesh = "lantern_wall.obj", tiles = {{ name = "decoblocks_lantern.png", animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.3} }}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "decoblocks:lantern", selection_box = { type = "wallmounted", wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}, }, sounds = default.node_sound_wood_defaults(), }) minetest.register_abm({ nodenames = {"decoblocks:lantern_wall"}, interval = 5, chance = 1, action = function(pos, node) if minetest.get_timeofday() <= 0.6 and minetest.get_timeofday() >= 0.2 then return end local dir = minetest.facedir_to_dir(node.param2) --minetest.chat_send_all(dir.x.." z:"..dir.z) local particle_pos = {x=pos.x-0.22*dir.z*1.2, y=pos.y-0.1, z=pos.z-0.25*dir.x*1.2} if dir.x == 0 and dir.z == 0 then particle_pos = {x=pos.x, y=pos.y-0.1, z=pos.z+0.25} elseif dir.x == -1 and dir.z == 0 then particle_pos = {x=pos.x-0.25, y=pos.y-0.1, z=pos.z} elseif dir.x == 0 and dir.z == -1 then particle_pos = {x=pos.x+0.25, y=pos.y-0.1, z=pos.z} end minetest.add_particle({ pos = particle_pos, velocity = {x=0, y=0, z=0}, acceleration = {x=0, y=0, z=0}, expirationtime = 5, size = 15, collisiondetection = false, collisionremoval = false, vertical = true, texture = "mapgen_glow.png", animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.20}, glow = 9 }) end }) minetest.register_node("decoblocks:lantern_ceiling", { drawtype = "mesh", mesh = "lantern_ceiling.obj", tiles = {{ name = "decoblocks_lantern.png", animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.3} }}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "decoblocks:lantern", selection_box = { type = "wallmounted", wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}, }, sounds = default.node_sound_wood_defaults(), }) minetest.register_lbm({ name = "decoblocks:3dlantern", nodenames = {"decoblocks:lantern", "lantern:floor", "lantern:wall"}, action = function(pos, node) if node.param2 == 0 then minetest.set_node(pos, {name = "decoblocks:lantern_ceiling", param2 = node.param2}) elseif node.param2 == 1 then minetest.set_node(pos, {name = "decoblocks:lantern", param2 = node.param2}) else minetest.set_node(pos, {name = "decoblocks:lantern_wall", param2 = node.param2}) end end })