--- cottages.old/nodes_doorlike.lua +++ cottages/nodes_doorlike.lua @@ -105,7 +105,7 @@ -- open shutters in the morning minetest.register_abm({ nodenames = {"cottages:window_shutter_closed"}, - interval = 20, -- change this to 600 if your machine is too slow + interval = 100, -- change this to 600 if your machine is too slow chance = 3, -- not all people wake up at the same time! action = function(pos) @@ -122,7 +122,7 @@ -- close them at night minetest.register_abm({ nodenames = {"cottages:window_shutter_open"}, - interval = 20, -- change this to 600 if your machine is too slow + interval = 100, -- change this to 600 if your machine is too slow chance = 2, action = function(pos) --- cottages.old/init.lua +++ cottages/init.lua @@ -96,7 +96,7 @@ dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua"); dofile(minetest.get_modpath("cottages").."/nodes_mining.lua"); dofile(minetest.get_modpath("cottages").."/nodes_water.lua"); ---dofile(minetest.get_modpath("cottages").."/nodes_chests.lua"); +dofile(minetest.get_modpath("cottages").."/nodes_chests.lua"); -- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod dofile(minetest.get_modpath("cottages").."/alias.lua"); ====== end of patch ====== --- cottages.old/nodes_anvil.lua +++ cottages/nodes_anvil.lua @@ -268,7 +268,7 @@ output = "cottages:anvil", recipe = { {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel}, - {'', cottages.craftitem_steel,'' }, + { 'default:stick', cottages.craftitem_steel, 'default:stick' } , {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel} }, }) ====== end of patch ====== --- cottages.old/init.lua +++ cottages/init.lua @@ -95,7 +95,9 @@ dofile(minetest.get_modpath("cottages").."/nodes_roof.lua"); dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua"); dofile(minetest.get_modpath("cottages").."/nodes_mining.lua"); -dofile(minetest.get_modpath("cottages").."/nodes_water.lua"); + +-- dofile(minetest.get_modpath("cottages").."/nodes_water.lua"); + dofile(minetest.get_modpath("cottages").."/nodes_chests.lua"); -- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod