local reg_alias = ocutil.safe_register_alias local reg_item = ocutil.safe_register_item local reg_node = ocutil.safe_register_node local reg_tool = ocutil.safe_register_tool local S = function (x) return x end local neednode local absorb = function(pos) local change = false -- Count number of absorbed river water vs other nodes -- to determine the wet sponge type. local river_water = 0 local non_river_water = 0 local p, n for i=-3,3 do for j=-3,3 do for k=-3,3 do p = {x=pos.x+i, y=pos.y+j, z=pos.z+k} n = minetest.get_node(p) if minetest.get_item_group(n.name, "water") ~= 0 then minetest.add_node(p, {name="air"}) change = true if n.name == "mclx_core:river_water_source" or n.name == "mclx_core:river_water_flowing" then river_water = river_water + 1 else non_river_water = non_river_water + 1 end end end end end -- The dominant water type wins. In case of a tie, normal water wins. -- This slight bias is intentional. local sponge_type if river_water > non_river_water then sponge_type = "coderblocks:sponge_wet_river_water" else sponge_type = "coderblocks:sponge_wet" end return change, sponge_type end neednode = "coderblocks:sponge" -- reg_node (neednode, { description = S("Sponge"), _doc_items_longdesc = S("Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge."), drawtype = "normal", is_ground_content = false, tiles = {"mcl_sponges_sponge.png"}, walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, sounds = default.sound_dirt(), groups = { cracky=1, crumbly=3, handy=1, building_block=1, dig_immediate=2, oddly_breakable_by_hand=1 } , on_place = function(itemstack, placer, pointed_thing) local pn = placer:get_player_name() if pointed_thing.type ~= "node" then return itemstack end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if minetest.is_protected(pointed_thing.above, pn) then return itemstack end local pos = pointed_thing.above local on_water = false if minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 then on_water = true end local water_found = minetest.find_node_near(pos, 1, "group:water") if water_found ~= nil then on_water = true end if on_water then -- Absorb water -- FIXME: pos is not always the right placement position because of pointed_thing local absorbed, wet_sponge = absorb(pos) if absorbed then minetest.item_place_node(ItemStack(wet_sponge), placer, pointed_thing) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end end return minetest.item_place_node(itemstack, placer, pointed_thing) end, }) reg_alias ("mcl_sponges:sponge", neednode) neednode = "coderblocks:sponge_wet" -- reg_node (neednode, { description = S("Waterlogged Sponge"), _doc_items_longdesc = S("A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket."), drawtype = "normal", is_ground_content = false, tiles = {"mcl_sponges_sponge_wet.png"}, walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, sounds = default.sound_dirt(), groups = { cracky=1, crumbly=3, handy=1, building_block=1, oddly_breakable_by_hand=1 } , }) reg_alias ("mcl_sponges:sponge_wet", neednode) minetest.register_craft ({ type = "cooking" , output = "coderblocks:sponge" , recipe = "coderblocks:sponge_wet" , cooktime = 10 , }) minetest.register_abm ({ label = "Sponge water absorption" , nodenames = { "coderblocks:sponge" } , neighbors = { "group:water" } , interval = 2 , catch_up = false , chance = 1 , action = function(pos) local absorbed, wet_sponge = absorb (pos) if absorbed then minetest.add_node(pos, {name = wet_sponge}) end end, })