local reg_node = ocutil.safe_register_node local neednode local obj1, obj2 -- =================================================================== neednode = "crackedstone:cracked_stone" if ocutil.thing_missing (neednode) then obj1 = "default:cobble" obj2 = "default:desert_cobble" reg_node (neednode, { description = "Cracked Stone" , tiles = { "coderblocks_cracked_stone.png" } , groups = { cracky=3 } , paramtype = "light" , }) --Craft minetest.register_craft ({ output = neednode , recipe = { { obj1 , obj2 , obj1 } , { '' , '' , '' } , { '' , '' , '' } , } }) end -- =================================================================== -- End of file.