dofile(minetest.get_modpath("christmas_craft").."/mod_files/multi-node.lua") dofile(minetest.get_modpath("christmas_craft").."/mod_files/node.lua") dofile(minetest.get_modpath("christmas_craft").."/mod_files/items.lua") --load configuration file from world folder local MODPATH = minetest.get_modpath("christmas_craft") local worldpath = minetest.get_worldpath() local config = Settings(worldpath.."/christmas_craft.conf") local conf_table = config:to_table() --look into readme.md how to change settings local defaults = { enable_snowing = "false", enable_crafts = "true", } --if not in conf file, create it. for k, v in pairs(defaults) do if conf_table[k] == nil then config:set(k, v) config:write(); end end -- if mtfood is installed if minetest.get_modpath("mtfoods") ~=nil then minetest.log("info", "found mtfoods mod. execute mtfoods.lua") dofile(MODPATH .."/mod_support/mtfoods.lua")--if the 4seasons mod is installed execute this file end --if snow enabled, let it snow if config:get("enable_snowing") == "true" then minetest.log("info","let it snow, let it snow, let it snow.") dofile(MODPATH .."/snow.lua")--if snow enabled, execute this file end --if crafts enabled, register the craft recieps if config:get("enable_crafts") == "true" then minetest.log("info","registering craft rezieps for snow mod") dofile(MODPATH .."/mod_files/crafts.lua")--if snow enabled, execute this file end --overwrite the default stick minetest.register_node(":default:stick", { description = "stick", drawtype = "torchlike", --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, tiles = {"side_stick.png"}, inventory_image = "side_stick.png", wield_image = "side_stick.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, selection_box = { type = "wallmounted", wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2,dig_immediate=3,flammable=1,stick=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) -- complex node -- --[[ snowball_DAMAGE=0.5 snowball_GRAVITY=9 snowball_VELOCITY=19 --Shoot snowball. local snow_shoot_snowball=function (item, player, pointed_thing) local playerpos=player:getpos() local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "christmas_craft:snowball_entity") local dir=player:get_look_dir() obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY}) obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3}) item:take_item() return item end --The snowball Entity snow_snowball_ENTITY={ physical = false, timer=0, damage=1, gravity=10, velocity=19, range=1, textures = {"snowball.png"}, lastpos={}, collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25}, } --Snowball_entity.on_step()--> called when snowball is moving. snow_snowball_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.env:get_node(pos) --Become item when hitting a node. if self.lastpos.x~=nil then --If there is no lastpos for some reason. if node.name ~= "air" then self.object:remove() end if node.name == "default:water_source" then minetest.sound_play("snowball_splash", {pos = pos, gain = 1.0, max_hear_distance = 32,}) self.object:remove() end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node end minetest.register_entity("christmas_craft:snowball_entity", snow_snowball_ENTITY) --Snowball. minetest.register_craftitem("christmas_craft:snowball", { Description = "Snowball", inventory_image = "snowball.png", on_use = snow_shoot_snowball, }) --Snow. minetest.register_node("christmas_craft:snow", { tiles = {"snow.png"}, drawtype = "nodebox", sunlight_propagates = true, paramtype = "light", param2 = nil, --param2 is reserved for what vegetation is hiding inside. --mapgen defines the vegetation. --1 = Moss groups = {crumbly=3,melts=1,falling_node=1}, buildable_to = true, drop = 'christmas_craft:snowball', node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.35, 0.5} }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.35, 0.5} }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) ]]--