-- =================================================================== local S = castle.S -- =================================================================== if castle_ropes.ropeLadderLength == 0 and not castle_ropes.create_all_definitions then return end -- =================================================================== if castle_ropes.ropeLadderLength > 0 then minetest.register_craft ({ output = "castle:ropeladder_top" , recipe = { { '' , 'group:stick' , '' } , { 'group:vines' , 'group:stick' , 'group:vines' } , { '' , 'group:stick' , '' } , } }) end -- =================================================================== minetest.register_craft ({ type = "fuel" , recipe = "castle:ropeladder_top" , burntime = castle_ropes.ladder_burn_time , }) -- =================================================================== local rope_ladder_top_def = { description = S("Rope Ladder"), _doc_items_longdesc = castle_ropes.doc.ropeladder_longdesc, _doc_items_usagehelp = castle_ropes.doc.ropeladder_usage, drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder_top.png"} , is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder_top.png", wield_image = "default_ladder_wood.png^ropes_ropeladder_top.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = } , groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2} , sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} local node_below = minetest.get_node(pos_below) local this_node = minetest.get_node(pos) local placer_name = placer:get_player_name() -- param2 holds the facing direction of this node. If it's 0 or 1 the node is "flat" and we don't want the ladder to extend. if node_below.name == "air" and this_node.param2 > 1 and (not minetest.is_protected(pos_below, placer_name) or minetest.check_player_privs(placer_name, "protection_bypass")) then minetest.add_node(pos_below, {name="castle:ropeladder_bottom", param2=this_node.param2}) local meta = minetest.get_meta(pos_below) meta:set_int("length_remaining", castle_ropes.ropeLadderLength) meta:set_string("placer", placer_name) end end, after_destruct = function(pos) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} castle_ropes.destroy_rope(pos_below, {"castle:ropeladder", "castle:ropeladder_bottom", "castle:ropeladder_falling"}) end, } -- =================================================================== if castle_ropes.ropeLadderLength == 0 then rope_ladder_top_def.groups.not_in_creative_inventory = 1 end -- =================================================================== castle.reg_node ("castle:ropeladder_top" , rope_ladder_top_def ) -- =================================================================== castle.reg_node("castle:ropeladder", { description = S("Rope Ladder"), _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder.png"} , is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", wield_image = "default_ladder_wood.png^ropes_ropeladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = } , groups = {choppy=2, flammable=2, not_in_creative_inventory=1} , sounds = default.node_sound_wood_defaults(), after_destruct = function(pos) castle_ropes.hanging_after_destruct(pos, "castle:ropeladder_falling", "castle:ropeladder", "castle:ropeladder_bottom") end, }) -- =================================================================== local ladder_extender = castle_ropes.make_rope_on_timer ("castle:ropeladder") -- =================================================================== castle.reg_node ("castle:ropeladder_bottom", { description = S("Rope Ladder"), _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder_bottom.png"} , is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", wield_image = "default_ladder_wood.png^ropes_ropeladder_bottom.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = } , groups = {choppy=2, flammable=2, not_in_creative_inventory=1} , sounds = default.node_sound_wood_defaults(), on_construct = function( pos ) local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end, on_timer = ladder_extender , after_destruct = function (pos) castle_ropes.hanging_after_destruct (pos, "castle:ropeladder_falling" , "castle:ropeladder" , "castle:ropeladder_bottom" ) end , }) -- =================================================================== castle.reg_node ("castle:ropeladder_falling", { description = S("Rope Ladder"), _doc_items_create_entry = false, drop = "", drawtype = "signlike", tiles = {"default_ladder_wood.png^ropes_ropeladder.png"} , is_ground_content = false, inventory_image = "default_ladder_wood.png^ropes_ropeladder.png", wield_image = "default_ladder_wood.png^ropes_ropeladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, sunlight_propagates = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = } , groups = {flammable=2, not_in_creative_inventory=1} , sounds = default.node_sound_wood_defaults(), on_construct = function( pos ) local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end, on_timer = function( pos, elapsed ) local pos_below = {x=pos.x, y=pos.y-1, z=pos.z} local node_below = minetest.get_node(pos_below) if (node_below.name ~= "ignore") then castle_ropes.destroy_rope(pos_below, {'ropes:ropeladder', 'ropes:ropeladder_bottom', 'ropes:ropeladder_falling'}) minetest.swap_node(pos, {name="air"}) else local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end end }) -- =================================================================== -- End of file.