-- Panes type nodes by Dan with xyz's xpanes code. local function rshift(x, by) return math.floor(x / 2 ^ by) end local directions = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, } local function update_fence(pos) if minetest.get_node(pos).name:find("army:camouflage") == nil then return end local sum = 0 for i = 1, 4 do local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}) if minetest.registered_nodes[node.name].walkable ~= false then sum = sum + 2 ^ (i - 1) end end if sum == 0 then sum = 15 end minetest.add_node(pos, {name = "army:camouflage_"..sum}) end local function update_nearby(pos) for i = 1,4 do update_fence({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}) end end local half_blocks = { {0, -0.5, -0.06, 0.5, 0.5, 0.06}, {-0.06, -0.5, 0, 0.06, 0.5, 0.5}, {-0.5, -0.5, -0.06, 0, 0.5, 0.06}, {-0.06, -0.5, -0.5, 0.06, 0.5, 0} } local full_blocks = { {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06}, {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5} } for i = 1, 15 do local need = {} local cnt = 0 for j = 1, 4 do if rshift(i, j - 1) % 2 == 1 then need[j] = true cnt = cnt + 1 end end local take = {} if need[1] == true and need[3] == true then need[1] = nil need[3] = nil table.insert(take, full_blocks[1]) end if need[2] == true and need[4] == true then need[2] = nil need[4] = nil table.insert(take, full_blocks[2]) end for k in pairs(need) do table.insert(take, half_blocks[k]) end local texture = "army_camouflage.png" if cnt == 1 then texture = "army_camouflage.png" end minetest.register_node("army:camouflage_"..i, { drawtype = "nodebox", tiles = {"army_camouflage.png", "army_camouflage.png", texture}, paramtype = "light", groups = {cracky=2}, drop = "army:camouflage", node_box = { type = "fixed", fixed = take }, selection_box = { type = "fixed", fixed = take } }) end minetest.register_node("army:camouflage", { description = "Camouflage Fence", tiles = {"army_camouflage.png"}, inventory_image = "army_camouflage.png", wield_image = "army_camouflage.png", node_placement_prediction = "", on_construct = update_fence }) minetest.register_on_placenode(update_nearby) minetest.register_on_dignode(update_nearby) minetest.register_craft({ output = "army:camouflage 12", recipe = { {"group:leaves","group:leaves"}, {"group:leaves","group:leaves"}, } })